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The article discusses the prospects of the augmented reality using as a component of a cloud-based environment. The research goals are the next: to explore the possibility of the augmented reality using with the involvement of the…

计算机与社会 · 计算机科学 2018-12-04 Maiia V. Popel , Mariya P. Shyshkina

Using augmented reality in education is already a common concept, as it has the potential to turn learning into a motivational learning experience. However, current research only covers the students site of learning. Almost no research…

人机交互 · 计算机科学 2021-01-08 Nico Feld

The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…

物理教育 · 物理学 2022-03-15 Carlo H. Godoy

In the virtual elements of immersive learning, the use of Google Expedition and touch-screen-based emotion are examined. The objective is to investigate possible ways to combine these technologies to enhance virtual learning environments…

人机交互 · 计算机科学 2024-02-29 Akey Sungheetha , Rajesh Sharma R , Chinnaiyan R

The article reveals the experience of organizing blended learning for geography students using Google Classroom, and discloses its potential uses in the study of geography. For the last three years, the authors have tested such inclass and…

计算机与社会 · 计算机科学 2019-09-12 Olha Bondarenko , Svitlana Mantulenko , Andrey Pikilnyak

The main purpose of the study is to develop a supplementary learning tool framework by the use of a dynamic mobile application using Unity AR and Vuforia for Senior High School (SHS) students and teachers to help the learning process in SHS…

计算机科学与博弈论 · 计算机科学 2021-08-24 Carlo H. Godoy

The global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user…

人机交互 · 计算机科学 2024-02-08 Xiaofu Jin , Wai Tong , Xiaoying Wei , Xian Wang , Emily Kuang , Xiaoyu Mo , Huamin Qu , Mingming Fan

The use of augmented reality (AR) allows for the integration of digital information onto our perception of the physical world. In this article, we present a comprehensive review of previously published literature on the implementation of…

物理教育 · 物理学 2023-12-01 A. Vidak , I. Movre Šapić , V. Mešić , V. Gomzi

This paper presents and analyses existing taxonomies of virtual and augmented reality and demonstrates knowledge gaps and mixed terminology which may cause confusion among educators, researchers, and developers. Several such occasions of…

人机交互 · 计算机科学 2021-12-10 Jiri Motejlek , Esat Alpay

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

计算机与社会 · 计算机科学 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

The article substantiates the necessity of using innovative technologies in the process of studying and teaching geographical disciplines at secondary schools. Particular attention is paid to distance learning as a pedagogical innovation,…

计算机与社会 · 计算机科学 2022-02-18 Myroslav Syvyi , Ordenbek Mazbayev , Olga Varakuta , Natalia Panteleeva , Olga Bondarenko

With the rapid advancement of technology, Augmented Reality (AR) technology, known for its ability to deeply integrate virtual information with the real world, is gradually transforming traditional work modes and teaching methods.…

人工智能 · 计算机科学 2024-04-30 Keqin Li , Peng Xirui , Jintong Song , Bo Hong , Jin Wang

The article sets out to analyze national and foreign experience of use of electronic textbooks in the system of education; to justify the use of Smart Kids technology as a system of methods, forms, and electronic educational game resources,…

物理教育 · 物理学 2020-05-18 Svitlana H. Lytvynova

Augmented Reality consists of merging live images with virtual layers of information. The rapid growth in the popularity of smartphones and tablets over recent years has provided a large base of potential users of Augmented Reality…

天体物理仪器与方法 · 物理学 2013-06-04 Frédéric P. A. Vogt , Luke J. Shingles

The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…

物理教育 · 物理学 2025-06-23 Marina Babayeva

Augmented reality (AR) allows virtual information to be presented in the real world, providing support for numerous tasks including search and navigation. Allowing users access to multiple navigation aids may help leverage the benefits of…

Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…

人机交互 · 计算机科学 2025-05-19 Carlos R. Cunha , André Moreira , Sílvia Coelho , Vítor Mendonça , João Pedro Gomes

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

人机交互 · 计算机科学 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp
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