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相关论文: Notes on Cops and Robber game on graphs

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We consider several variants of the classical Cops and Robbers game. We treat the version where the robber can move R > 1 edges at a time, establishing a general upper bound of N / \alpha ^{(1-o(1))\sqrt{log_\alpha N}}, where \alpha = 1 +…

组合数学 · 数学 2010-04-15 Alan Frieze , Michael Krivelevich , Po-Shen Loh

In this short paper we study the game of cops and robbers, which is played on the vertices of some fixed graph $G$. Cops and a robber are allowed to move along the edges of $G$ and the goal of cops is to capture the robber. The cop number…

组合数学 · 数学 2010-04-13 Alex Scott , Benny Sudakov

In the cops and robber games played on a simple graph $G$, Aigner and Fromme's lemma states that one cop can guard a shortest path in the sense that the robber cannot enter this path without getting caught after finitely many steps. In this…

组合数学 · 数学 2018-04-11 Linyuan Lu , Zhiyu Wang

In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln…

组合数学 · 数学 2013-08-16 Anthony Bonato , William B. Kinnersley , P. Gordinowicz , P. Pralat

We compare two kinds of pursuit-evasion games played on graphs. In Cops and Robbers, the cops can move strategically to adjacent vertices as they please, while in a new variant, called deterministic Zombies and Survivors, the zombies (the…

组合数学 · 数学 2018-09-11 David Offner , Kerry Ojakian

We introduce a new variant of the game of Cops and Robbers played on graphs, where the robber is invisible unless outside the neighbor set of a cop. The hyperopic cop number is the corresponding analogue of the cop number, and we…

组合数学 · 数学 2017-10-30 A. Bonato , N. E. Clarke , D. Cox , S. Finbow , F. Mc Inerney , M. E. Messinger

This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…

组合数学 · 数学 2017-01-24 John Haslegrave

We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…

组合数学 · 数学 2014-05-15 Natasha Komarov , Peter Winkler

We consider the pursuit and evasion game on finite, connected, undirected graphs known as cops and robbers. Meyniel conjectured that for every graph on n vertices a rootish number of cops can win the game. We prove that this holds up to a…

组合数学 · 数学 2008-05-20 Bela Bollobas , Gabor Kun , Imre Leader

The Cops and Robber game is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if they can catch the robber. The minimum number of cops needed…

组合数学 · 数学 2013-12-30 Nancy E. Clarke , Samuel Fiorini , Gwenaël Joret , Dirk Oliver Theis

We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at…

计算复杂性 · 计算机科学 2012-12-19 Marcello Mamino

We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…

计算复杂性 · 计算机科学 2024-10-08 Walid Ben-Ameur , Alessandro Maddaloni

We consider the cop-throttling number of a graph $G$ for the game of Cops and Robbers, which is defined to be the minimum of $(k + \text{capt}_k(G))$, where $k$ is the number of cops and $\text{capt}_k(G)$ is the minimum number of rounds…

In this paper we study the two-player generalized Cops and Robber (GCR) games introduced by Bonato and MacGillivray. Our main goal is to present a full, self-contained game theoretic analysis of such games.

组合数学 · 数学 2020-11-20 Athanasios Kehagias , Georgios Konstantinidis

We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable. In her original paper, Seager asked…

组合数学 · 数学 2014-02-13 Richard A. B. Johnson , Sebastian Koch

The deduction game is a variation of the game of cops and robber on graphs in which searchers must capture an invisible evader in at most one move. Searchers know each others' initial locations, but can only communicate if they are on the…

组合数学 · 数学 2024-12-24 Andrea Burgess , Danny Dyer , Mozhgan Farahani

The game of cops and robbers, played on a fixed graph $G$, is a two-player game, where the cop and the robber (the players) take turns in moving to adjacent vertices. The game finishes if the cop lands on the robber's vertex. In that case…

组合数学 · 数学 2026-02-24 Jorge Cruz Chapital , Tomáš Flídr , Maria-Romina Ivan

A gambler moves between the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. Multiple cops pursue the gambler on the graph, only being able to move between adjacent vertices. We investigate the…

离散数学 · 计算机科学 2016-10-11 Jesse Geneson

This paper considers the Cops and Attacking Robbers game, a variant of Cops and Robbers, where the robber is empowered to attack a cop in the same way a cop can capture the robber. In a graph $G$, the number of cops required to capture a…

组合数学 · 数学 2024-08-06 Alexander Clow , Melissa A. Huggan , M. E. Messinger

In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph $G$. All players occupy vertices of $G$. The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does…

组合数学 · 数学 2018-06-20 William B. Kinnersley