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The dynamics of populations is frequently subject to intrinsic noise. At the same time unknown interaction networks or rate constants can present quenched uncertainty. Existing approaches often involve repeated sampling of the quenched…

种群与进化 · 定量生物学 2016-06-14 Tobias Galla

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems…

机器学习 · 计算机科学 2019-03-21 Omid Alemi , Philippe Pasquier

In this demonstration, we show how special hardware like Nintendo Joy-Con controllers can be made accessible from the Web through the new WebHID API. This novel technology proposal allows developers to write Web drivers in pure JavaScript…

人机交互 · 计算机科学 2021-04-07 Thomas Steiner , François Beaufort

Using the recently introduced universal computing model, called orchestrated machine, that represents computations in a dissipative environment, we consider a new kind of interpretation of Turing's Imitation Game. In addition we raise the…

人工智能 · 计算机科学 2015-09-03 Norbert Bátfai

Active sensing is traditionally defined as the expenditure of energy, typically in the form of movement, for obtaining information. Here, we propose that the combination of reliance on adaptive sensors, the linkage between movement and…

神经元与认知 · 定量生物学 2026-05-25 Andrew Lamperski , Debojyoti Biswas , Eric S. Fortune , John Guckenheimer , Kathleen Hoffman , Noah J. Cowan

In this paper, we study a wheeled robot with a prismatic extension joint. This allows the robot to build up momentum to perform jumps over obstacles and to swing up to the upright position after the loss of balance. We propose a template…

机器人学 · 计算机科学 2021-03-09 Traiko Dinev , Songyan Xin , Wolfgang Merkt , Vladimir Ivan , Sethu Vijayakumar

In this paper we present a preliminary study for designing interactive systems that are sensible to human emotions based on the body movements. To do so, we first review the literature on the various approaches for defining and…

人机交互 · 计算机科学 2007-10-04 Alexis Clay , Nadine Couture , Laurence Nigay

We study a pursuit-evasion game between two players with car-like dynamics and sensing limitations by formalizing it as a partially observable stochastic zero-sum game. The partial observability caused by the sensing constraints is…

机器人学 · 计算机科学 2025-06-17 Burak M. Gonultas , Volkan Isler

The self-attention mechanism (SAM) is widely used in various fields of artificial intelligence and has successfully boosted the performance of different models. However, current explanations of this mechanism are mainly based on intuitions…

计算机视觉与模式识别 · 计算机科学 2023-08-22 Zhongzhan Huang , Mingfu Liang , Jinghui Qin , Shanshan Zhong , Liang Lin

Autonomous flight of flapping-wing robots is a major challenge for robot perception. Most of the previous sense-and-avoid works have studied the problem of obstacle avoidance for flapping-wing robots considering only static obstacles. This…

机器人学 · 计算机科学 2023-10-17 J. P. Rodríguez-Gómez , R. Tapia , M. M. Guzmán , J. R. Martínez-de Dios , A. Ollero

Segregation is widespread in all realms of human society. Several influential studies have argued that intolerance is not a prerequisite for a segregated society, and that segregation can arise even when people generally prefer diversity.…

社会与信息网络 · 计算机科学 2016-10-27 Milena Tsvetkova , Olof Nilsson , Camilla Öhman , Lovisa Sumpter , David Sumpter

Understanding the dynamic processes of a real game system requires an appropriate dynamics model, and rigorously testing a dynamics model is non-trivial. In our methodological research, we develop an approach to testing the validity of game…

物理与社会 · 物理学 2017-06-28 Yijia Wang , Xiaojie Chen , Zhijian Wang

Imitation Learning is a promising area of active research. Over the last 30 years, Imitation Learning has advanced significantly and been used to solve difficult tasks ranging from Autonomous Driving to playing Atari games. In the course of…

机器学习 · 计算机科学 2020-01-09 Nishanth Kumar

Machine playtesting tools and game moment search engines require exposure to the diversity of a game's state space if they are to report on or index the most interesting moments of possible play. Meanwhile, mobile app distribution services…

人机交互 · 计算机科学 2018-12-10 Zeping Zhan , Batu Aytemiz , Adam M. Smith

Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from…

机器学习 · 计算机科学 2017-11-07 Serhii Havrylov , Ivan Titov

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

机器人学 · 计算机科学 2025-09-09 Zhihao Lin , Zhen Tian

We present a game of interacting agents which mimics the complex dynamics found in many natural and social systems. These agents modify their strategies periodically, depending on their performances using genetic crossover mechanisms,…

统计力学 · 物理学 2009-11-10 Marko Sysi-Aho , Anirban Chakraborti , Kimmo Kaski

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…

统计理论 · 数学 2012-02-17 Shie Mannor , Vianney Perchet , Gilles Stoltz

Neuromechanics aims to understand the link between an animal's neural activity and its physical behaviors. Recent advances in experimental and machine learning techniques enable simultaneous recordings of neural and locomotion dynamics over…

生物物理 · 物理学 2026-05-06 Alexander E. Cohen , Jörn Dunkel

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres