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The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function. In this paper we investigate whether deep convolutional networks can be used to directly represent and…

机器学习 · 计算机科学 2015-04-13 Chris J. Maddison , Aja Huang , Ilya Sutskever , David Silver

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

计算机与社会 · 计算机科学 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

机器学习 · 计算机科学 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

We identify the need for a gamified self-driving simulator where game mechanics encourage high-quality data capture, and design and apply such a simulator to collecting lane-following training data. The resulting synthetic data enables a…

机器人学 · 计算机科学 2019-11-19 Joshua E. Siegel , Georgios Pappas , Konstantinos Politopoulos , Yongbin Sun

Alan Turing proposed in 1950 a framework called an imitation game to decide if a machine could think. Using mathematics developed largely after Turing -- category theory -- we analyze a broader class of universal imitation games (UIGs),…

人工智能 · 计算机科学 2024-05-06 Sridhar Mahadevan

Learning to communicate is considered an essential task to develop a general AI. While recent literature in language evolution has studied emergent language through discrete or continuous message symbols, there has been little work in the…

多智能体系统 · 计算机科学 2021-09-17 Shresth Verma , Joydip Dhar

The success of modern civilization is built upon widespread cooperation in human society, deciphering the mechanisms behind has being a major goal for centuries. A crucial fact is, however, largely missing in most prior studies that games…

物理与社会 · 物理学 2021-06-03 Qinqin Wang , Rizhou Liang , Jiqiang Zhang , Guozhong Zheng , Lin Ma , Li Chen

Motion perception is a critical capability determining a variety of aspects of insects' life, including avoiding predators, foraging and so forth. A good number of motion detectors have been identified in the insects' visual pathways.…

计算机视觉与模式识别 · 计算机科学 2019-04-04 Qinbing Fu , Hongxin Wang , Cheng Hu , Shigang Yue

This paper develops and analyses a novel quantum combinatorial game: quantum checkers (codenamed Cheqqers). The concepts of superposition, entanglement, measurements and interference from quantum mechanics are integrated into the game of…

The human brain can recognize objects hidden in even severely degraded images after observing them for a while, which is known as a type of Eureka effect, possibly associated with human creativity. A previous psychological study suggests…

神经元与认知 · 定量生物学 2022-07-05 Kazufumi Hosoda , Shigeto Seno , Tsutomu Murata

We investigate an experiential learning paradigm for acquiring an internal model of intuitive physics. Our model is evaluated on a real-world robotic manipulation task that requires displacing objects to target locations by poking. The…

计算机视觉与模式识别 · 计算机科学 2017-02-17 Pulkit Agrawal , Ashvin Nair , Pieter Abbeel , Jitendra Malik , Sergey Levine

The dynamics is studied of an infinite continuum system of jumping and coalescing point particles. In the course of jumps, the particles repel each other whereas their coalescence is free. As the equation of motion we take a kinetic…

动力系统 · 数学 2020-07-28 Kozitsky Yuri , Omelyan Igor , Pilorz Krzysztof

To facilitate human-robot interaction and gain human trust, a robot should recognize and adapt to changes in human behavior. This work documents different human behaviors observed while taking objects from an interactive robot in an…

机器人学 · 计算机科学 2025-01-07 Parag Khanna , Elmira Yadollahi , Iolanda Leite , Mårten Björkman , Christian Smith

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Performance analyses based on videos are commonly used by coaches of athletes in various sports disciplines. In individual sports, these analyses mainly comprise the body posture. This paper focuses on the disciplines of triple, high, and…

计算机视觉与模式识别 · 计算机科学 2023-05-11 Katja Ludwig , Julian Lorenz , Robin Schön , Rainer Lienhart

Pointing is a key mode of interaction with robots, yet most prior work has focused on recognition rather than generation. We present a motion capture dataset of human pointing gestures covering diverse styles, handedness, and spatial…

机器人学 · 计算机科学 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

The vast majority of visual animals actively control their eyes, heads, and/or bodies to direct their gaze toward different parts of their environment. In contrast, recent applications of reinforcement learning in robotic manipulation…

计算机视觉与模式识别 · 计算机科学 2020-03-17 Youssef Zaky , Gaurav Paruthi , Bryan Tripp , James Bergstra

Automated vision-based score estimation models can be used as an alternate opinion to avoid judgment bias. In the past works the score estimation models were learned by regressing the video representations to the ground truth score provided…

计算机视觉与模式识别 · 计算机科学 2020-02-28 Hiteshi Jain , Gaurav Harit , Avinash Sharma

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

机器人学 · 计算机科学 2024-02-28 Pavel Petrovič , Fedir Agarshev

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network…

机器学习 · 计算机科学 2018-11-01 Nick Haber , Damian Mrowca , Li Fei-Fei , Daniel L. K. Yamins
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