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Although the definition of what empathetic preferences exactly are is still evolving, there is a general consensus in the psychology, science and engineering communities that the evolution toward players' behaviors in interactive…

计算机科学与博弈论 · 计算机科学 2017-08-08 Brian Powers , Michalis Smyrnakis , Hamidou Tembine

A mean-field-type game is a game in which the instantaneous payoffs and/or the state dynamics functions involve not only the state and the action profile but also the joint distributions of state-action pairs. This article presents some…

最优化与控制 · 数学 2017-11-30 Boualem Djehiche , Alain Tcheukam , Hamidou Tembine

Strategic decision making involves affective and cognitive functions like reasoning, cognitive and emotional empathy which may be subject to age and gender differences. However, empathy-related changes in strategic decision-making and their…

计算机科学与博弈论 · 计算机科学 2017-02-28 Giulia Rossi , Alain Tcheukam , Hamidou Tembine

Empathy is widely used in many disciplines such as philosophy, sociology, psychology, health care. Ability to empathise with software end-users seems to be a vital skill software developers should possess. This is because engineering…

软件工程 · 计算机科学 2023-05-09 Hashini Gunatilake , John Grundy , Ingo Mueller , Rashina Hoda

We consider the general problem of resource sharing in societal networks, consisting of interconnected communication, transportation, energy and other networks important to the functioning of society. Participants in such network need to…

计算机科学与博弈论 · 计算机科学 2018-03-28 Jian Li , Bainan Xia , Xinbo Geng , Hao Ming , Srinivas Shakkottai , Vijay Subramanian , Le Xie

Software engineering (SE) requires developers to collaborate with stakeholders, and understanding their emotions and perspectives is often vital. Empathy is a concept characterising a person's ability to understand and share the feelings of…

软件工程 · 计算机科学 2024-01-18 Hashini Gunatilake , John Grundy , Rashina Hoda , Ingo Mueller

We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical…

计算机科学与博弈论 · 计算机科学 2010-12-13 Sachin Adlakha , Ramesh Johari

Human-robot interactions (HRI) can be modeled as dynamic or differential games with incomplete information, where each agent holds private reward parameters. Due to the open challenge in finding perfect Bayesian equilibria of such games,…

机器人学 · 计算机科学 2020-11-05 Yi Chen , Lei Zhang , Tanner Merry , Sunny Amatya , Wenlong Zhang , Yi Ren

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

人机交互 · 计算机科学 2018-11-27 Heinrich Söbke , Maria Reichelt

We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…

经济学 · 定量金融 2017-04-04 Jian Yang

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…

计算机科学与博弈论 · 计算机科学 2017-10-10 Paul Hunter , Arno Pauly , Guillermo A. Pérez , Jean-François Raskin

Emotion and fairness play a key role in mediating socioeconomic decisions in humans; however, the underlying neurocognitive mechanism remains largely unknown. This exploratory study unraveled the interplay between agents' emotions and the…

神经元与认知 · 定量生物学 2025-12-23 Rudra Mukhopadhyay , Sourin Chatterjee , Koel Das

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the…

人工智能 · 计算机科学 2020-01-24 David Melhart , Georgios N. Yannakakis , Antonios Liapis

Empathy has been discussed as a relevant human capability in software engineering, particularly in activities that require understanding users, stakeholders, and the societal implications of technological systems. This relevance becomes…

Adaptive machines have the potential to assist or interfere with human behavior in a range of contexts, from cognitive decision-making to physical device assistance. Therefore it is critical to understand how machine learning algorithms can…

人工智能 · 计算机科学 2023-05-03 Benjamin J. Chasnov , Lillian J. Ratliff , Samuel A. Burden

A network model based on players' aspirations is proposed and analyzed theoretically and numerically within the framework of evolutionary game theory. In this model, players decide whether to cooperate or defect by comparing their payoffs…

物理与社会 · 物理学 2025-02-06 M. Aguilar-Janita , N. Khalil , I. Leyva , I. Sendiña-Nadal

Safe control methods are often intended to behave safely even in worst-case human uncertainties. However, humans may exploit such safety-first systems, which results in greater risk for everyone. Despite their significance, no prior work…

人机交互 · 计算机科学 2023-02-13 Zixuan Zhang , Maitham AL-Sunni , Haoming Jing , Hirokazu Shirado , Yorie Nakahira

Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial…

机器学习 · 计算机科学 2026-04-16 Anna C. M. Thöni , Yoram Bachrach , Tal Kachman

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the…

计算机科学与博弈论 · 计算机科学 2024-07-16 Valerio Capraro , Roberto Di Paolo , Matjaz Perc , Veronica Pizziol

A central challenge in affective computing is determining appropriate empathy levels for different interaction contexts. Prior work has characterized two poles: task-focused interactions, where empathy demand is near zero, and emotional…

人机交互 · 计算机科学 2026-05-29 Tao Wang , Chi-Ching Juan
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