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相关论文: Query Complexity of Mastermind Variants

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Mastermind is famous two-players game. The first player (codemaker) chooses a secret code which the second player (codebreaker) is supposed to crack within a minimum number of code guesses (queries). Therefore, codemaker's duty is to help…

数据结构与算法 · 计算机科学 2020-03-27 Moura El Ouali , Volkmar Sauerland

We study the query complexity of a permutation-based variant of the guessing game Mastermind. In this variant, the secret is a pair $(z,\pi)$ which consists of a binary string $z \in \{0,1\}^n$ and a permutation $\pi$ of $[n]$. The secret…

数据结构与算法 · 计算机科学 2018-12-21 Peyman Afshani , Manindra Agrawal , Benjamin Doerr , Carola Doerr , Kasper Green Larsen , Kurt Mehlhorn

Mastermind game is a two players zero sum game of imperfect information. The first player, called codemaker, chooses a secret code and the second player, called codebreaker, tries to break the secret code by making as few guesses as…

数据结构与算法 · 计算机科学 2016-11-21 Mourad El Ouali , Christian Glazik , Volkmar Sauerland , Anand Srivastav

From the 1970s up to now, Mastermind, a classic two-player game, has attracted plenty of attention, not only from the public as a popular game, but also from the academic community as a scientific issue. Mastermind with n positions and k…

量子物理 · 物理学 2023-02-14 Lvzhou Li , Jingquan Luo , Yongzhen Xu

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

组合数学 · 数学 2023-07-11 Anders Martinsson

Since the 1960s Mastermind has been studied for the combinatorial and information theoretical interest the game has to offer. Many results have been discovered starting with Erd\H{o}s and R\'enyi determining the optimal number of queries…

组合数学 · 数学 2023-09-20 Anders Martinsson , Pascal Su

Mastermind is a popular board game released in 1971, where a codemaker chooses a secret pattern of colored pegs, and a codebreaker has to guess it in several trials. After each attempt, the codebreaker gets a response from the codemaker…

计算机科学与博弈论 · 计算机科学 2012-03-15 Giovanni Viglietta

In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…

数据结构与算法 · 计算机科学 2013-03-27 Mourad El Ouali , Volkmar Sauerland

Permutation Mastermind is a version of the classical mastermind game in which the number of positions $n$ is equal to the number of colors $k$, and repetition of colors is not allowed, neither in the codeword nor in the queries. In this…

组合数学 · 数学 2022-01-12 Maxime Larcher , Anders Martinsson , Angelika Steger

We analyze the classic board game of Mastermind with $n$ holes and a constant number of colors. A result of Chv\'atal (Combinatorica 3 (1983), 325-329) states that the codebreaker can find the secret code with $\Theta(n / \log n)$…

数据结构与算法 · 计算机科学 2015-03-19 Benjamin Doerr , Carola Winzen

We analyze the general version of the classic guessing game Mastermind with $n$ positions and $k$ colors. Since the case $k \le n^{1-\varepsilon}$, $\varepsilon>0$ a constant, is well understood, we concentrate on larger numbers of colors.…

数据结构与算法 · 计算机科学 2013-01-18 Benjamin Doerr , Carola Doerr , Reto Spöhel , Henning Thomas

In the Generalized Mastermind problem, there is an unknown subset $H$ of the hypercube $\{0,1\}^d$ containing $n$ points. The goal is to learn $H$ by making a few queries to an oracle, which, given a point $q$ in $\{0,1\}^d$, returns the…

数据结构与算法 · 计算机科学 2024-09-11 Milind Prabhu , David Woodruff

In this paper, we study the algorithmic complexity of the Mastermind game, where results are single-color black pegs. This differs from the usual dual-color version of the game, but better corresponds to applications in genetics. We show…

数据结构与算法 · 计算机科学 2009-05-13 Michael T. Goodrich

I consider the natural infinitary variations of the games Wordle and Mastermind, as well as their game-theoretic variations Absurdle and Madstermind, considering these games with infinitely long words and infinite color sequences and…

逻辑 · 数学 2023-09-06 Joel David Hamkins

We introduce an extension of Mastermind called Clear Mastermind with enhanced feedback inspired by that from Wordle. The only difference between Clear Mastermind and Mastermind is a rule that provides more precise feedback, as found in…

组合数学 · 数学 2024-03-28 Renyuan Li , Shenglong Zhu

In the permutation Mastermind game, the goal is to uncover a secret permutation $\sigma^\star \colon [n] \to [n]$ by making a series of guesses $\pi_1, \ldots, \pi_T$ which must also be permutations of $[n]$, and receiving as feedback after…

离散数学 · 计算机科学 2026-05-05 Bernardo Subercaseaux

We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…

组合数学 · 数学 2018-08-14 Marcin Peczarski

Coloring graphs is an important algorithmic problem in combinatorics with many applications in computer science. In this paper we study coloring tournaments. A chromatic number of a random tournament is of order $\Omega(\frac{n}{\log(n)})$.…

离散数学 · 计算机科学 2015-04-07 Krzysztof Choromanski , Tony Jebara

We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

计算复杂性 · 计算机科学 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving…

计算机科学与博弈论 · 计算机科学 2025-02-20 Hugo Gimbert , Soumyajit Paul , B. Srivathsan
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