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相关论文: Usability Engineering of Games: A Comparative Anal…

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In this paper, we report a case study using two easy-to-deploy psychophysiological measures - electrodermal activity (EDA) and heart rate (HR) - and correlating them with a gameplay experience questionnaire (GEQ) in an attempt to establish…

人机交互 · 计算机科学 2010-04-05 Anders Drachen , Lennart E. Nacke , Georgios Yannakakis , Anja Lee Pedersen

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

人机交互 · 计算机科学 2011-02-17 Pejman Mirza-Babaei

Electrodermal activity (EDA) reflects changes in skin conductance, which are closely tied to human psychophysiological states. For example, EDA sensors can assess stress, cognitive workload, arousal, or other measures tied to the…

人机交互 · 计算机科学 2024-03-25 Martin Schmitz , Dominik Schön , Henning Klagemann , Thomas Kosch

This article proposes to describe and compare the contributions of various techniques of evaluation of the accessibility of E-services carried out starting from (i) methods of inspection (on the basis of traditional ergonomic criteria and…

人机交互 · 计算机科学 2007-12-14 Marc-Eric Bobiller-Chaumon , Françoise Sandoz-Guermond

A growing number of wearable devices is becoming increasingly non-invasive, readily available, and versatile for measuring different physiological signals. This renders them ideal for inferring the emotional states of their users. Despite…

Accurately detecting drowsiness is vital to driving safety. Among all measures, physiological-signal-based drowsiness monitoring can be more privacy-preserving than a camera-based approach. However, conflicts exist regarding how…

信号处理 · 电气工程与系统科学 2025-06-10 Jiyao Wang , Suzan Ayas , Jiahao Zhang , Xiao Wen , Dengbo He , Birsen Donmez

Nowadays whenever a user buys any gadget, apart from the price his focus would also be on how easy is the functionality of the gadget. This means users are more concerned towards the usability of the gadget. Therefore, this study set to…

人机交互 · 计算机科学 2012-12-05 Mohammadi Akheela Khanum , Munesh Chandra Trivedi

The aim of this paper is to review some work conducted in the field of user testing that aims at specifying or clarifying the test procedures and at defining and developing tools to help conduct user tests. The topics that have been…

人机交互 · 计算机科学 2010-09-30 J. M. Christian Bastien

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

人机交互 · 计算机科学 2019-03-06 Michalis Xenos , Vasiliki Velli

Usability testing is an essential part of product design, particularly for user interfaces. To enhance the reliability of usability evaluations, employing cognitive load measurement methods can be highly effective in assessing the mental…

人机交互 · 计算机科学 2024-02-20 Ali Darejeh , Nadine Marcusa , Gelareh Mohammadi , John Sweller

The study of well-being, stress and other human factors has traditionally relied on self-report instruments to assess key variables. However, concerns about potential biases in these instruments, even when thoroughly validated and…

软件工程 · 计算机科学 2025-07-08 Cristina Martinez Montes , Daniela Grassi , Nicole Novielli , Birgit Penzenstadler

Fairness testing is increasingly recognized as fundamental in software engineering, especially in the domain of data-driven systems powered by artificial intelligence. However, its practical integration into software development may pose…

软件工程 · 计算机科学 2025-01-22 Matheus de Morais Leça , Ronnie de Souza Santos

Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…

Estimating emotional states from physiological signals is a central topic in affective computing and psychophysiology. While many emotion estimation systems implicitly assume a stable relationship between physiological features and…

人机交互 · 计算机科学 2025-08-27 Hiroto Sakimura , Takayuki Nagaya , Tomoki Nishi , Tetsuo Kurahashi , Katsunori Kohda , Nobuhiko Muramoto

Measuring brain activity with electroencephalography (EEG) is mature enough to assess mental states. Combined with existing methods, such tool can be used to strengthen the understanding of user experience. We contribute a set of methods to…

人机交互 · 计算机科学 2016-01-13 Jérémy Frey , Maxime Daniel , Julien Castet , Martin Hachet , Fabien Lotte

Identifying stress levels can provide valuable data for mental health analytics as well as labels for annotation systems. Although much research has been conducted into stress detection models using heart rate variability at a higher cost…

机器学习 · 计算机科学 2022-03-21 Van-Tu Ninh , Sinéad Smyth , Minh-Triet Tran , Cathal Gurrin

Sensory evaluation is used to assess the consumer acceptance of foods or other consumer products, so as to improve industrial processes and marketing strategies. The procedures currently involved are time-consuming because they require a…

人机交互 · 计算机科学 2019-05-29 M. Guermandi , S. Benatti , D. Brunelli , V. Kartsch , L. Benini

Usability is often defined as the ability of a system to carry out specific tasks by specific users in a specific context. Usability evaluation involves testing the system for its expected usability. Usability testing is performed in…

人机交互 · 计算机科学 2012-04-11 Munesh Chandra Trivedi , Mohammadi Akheela Khanum

Usability testing has long been a core interest of HCI research and forms a key element of industry practice. Yet our knowledge of it harbours striking absences. There are few, if any detailed accounts of the contingent, material ways in…

人机交互 · 计算机科学 2018-11-28 Stuart Reeves

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

计算机与社会 · 计算机科学 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans
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