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相关论文: A Comparison of Methods for Player Clustering via …

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In most games, social connections are an essential part of the gaming experience. Players connect in communities inside or around games and form friendships, which can be translated into other games or even in the real world. Recent…

社会与信息网络 · 计算机科学 2021-06-25 Enrica Loria , Alessia Antelmi , Johanna Pirker

Offline policy learning aims to discover decision-making policies from previously-collected datasets without additional online interactions with the environment. As the training dataset is fixed, its quality becomes a crucial determining…

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

人机交互 · 计算机科学 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

In recent years, digital games have become increasingly present in people's lives both as a leisure activity or in gamified activities of everyday life. Despite this growing presence, large-scale, data-driven analyses of video games remain…

物理与社会 · 物理学 2024-06-18 Leonardo R. Cunha , Arthur A. B. Pessa , Renio S. Mendes

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

网络与互联网体系结构 · 计算机科学 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Clustering is a usual unsupervised machine learning technique for grouping the data points into groups based upon similar features. We focus here on unsupervised clustering for contaminated data, i.e in the case where K-medians should be…

统计理论 · 数学 2024-02-28 Antoine Godichon-Baggioni , Sobihan Surendran

In the context of cybersecurity, tracking the activities of coordinated hosts over time is a daunting task because both participants and their behaviours evolve at a fast pace. We address this scenario by solving a dynamic novelty discovery…

网络与互联网体系结构 · 计算机科学 2025-02-11 Kai Huang , Luca Gioacchini , Marco Mellia , Luca Vassio

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on…

机器学习 · 计算机科学 2018-07-06 Baoxiang Wang , Tongfang Sun , Xianjun Sam Zheng

In this work we propose a game theoretic model for document clustering. Each document to be clustered is represented as a player and each cluster as a strategy. The players receive a reward interacting with other players that they try to…

人工智能 · 计算机科学 2017-04-07 Rocco Tripodi , Marcello Pelillo

Esport games comprise a sizeable fraction of the global games market, and is the fastest growing segment in games. This has given rise to the domain of esports analytics, which uses telemetry data from games to inform players, coaches,…

机器学习 · 计算机科学 2024-01-08 Alan Pedrassoli Chitayat , Florian Block , James Walker , Anders Drachen

The problem of rapid and automated detection of distinct market regimes is a topic of great interest to financial mathematicians and practitioners alike. In this paper, we outline an unsupervised learning algorithm for clustering financial…

计算金融 · 定量金融 2021-10-25 Blanka Horvath , Zacharia Issa , Aitor Muguruza

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

人机交互 · 计算机科学 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Mobile phone datasets allow for the analysis of human behavior on an unprecedented scale. The social network, temporal dynamics and mobile behavior of mobile phone users have often been analyzed independently from each other using mobile…

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

机器学习 · 计算机科学 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Accelerometers produce enormous amounts of data. Research that incorporates such data often involves a derived summary metric to describe physical activity. Traditional metrics have often ignored the temporal nature of the data. We build on…

The embedded sensors in widely used smartphones and other wearable devices make the data of human activities more accessible. However, recognizing different human activities from the wearable sensor data remains a challenging research…

机器学习 · 计算机科学 2023-07-25 Taoran Sheng , Manfred Huber

Clustering techniques are widely used in Web Usage Mining to capture similar interests and trends among users accessing a Web site. For this purpose, web access logs generated at a particular web site are preprocessed to discover the user…

机器学习 · 计算机科学 2015-07-14 Zahid Ansari , M. F. Azeem , Waseem Ahmed , A. Vinaya Babu

In this work we develop an innovative hierarchical clustering method to divide a sample of undirected weighted networks into groups. The methodology consists of two phases: the first phase is aimed at putting the single networks in a…

应用统计 · 统计学 2021-03-31 Jacopo Diquigiovanni , Bruno Scarpa

Session identification is a common strategy used to develop metrics for web analytics and behavioral analyses of user-facing systems. Past work has argued that session identification strategies based on an inactivity threshold is inherently…

Dynamic networks are increasingly being usedd to model real world datasets. A challenging task in their analysis is to detect and characterize clusters. It is useful for analyzing real-world data such as detecting evolving communities in…

社会与信息网络 · 计算机科学 2017-02-28 Kun Tu , Bruno Ribeiro , Ananthram Swami , Don Towsley