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The development of competitive artificial Poker playing agents has proven to be a challenge, because agents must deal with unreliable information and deception which make it essential to model the opponents in order to achieve good results.…

人工智能 · 计算机科学 2013-01-28 Luís Filipe Teófilo , Luis Paulo Reis

Clustering is an unsupervised data mining technique that can be employed to segment customers. The efficient clustering of customers enables banks to design and make offers based on the features of the target customers. The present study…

机器学习 · 计算机科学 2021-10-25 Ehsan Barkhordar , Mohammad Hassan Shirali-Shahreza , Hamid Reza Sadeghi

World of Warcraft is a massively multiplayer online video game released on November 23, 2004, by Blizzard Entertainment. In contrast with traditional games only having a single upfront fee to play, WoW also has a monthly subscription to…

社会与信息网络 · 计算机科学 2020-07-02 Sulman Khan

Temporal action segmentation in untrimmed videos has gained increased attention recently. However, annotating action classes and frame-wise boundaries is extremely time consuming and cost intensive, especially on large-scale datasets. To…

计算机视觉与模式识别 · 计算机科学 2023-03-10 Wei Lin , Anna Kukleva , Horst Possegger , Hilde Kuehne , Horst Bischof

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

In machine learning and data mining, Cluster analysis is one of the most widely used unsupervised learning technique. Philosophy of this algorithm is to find similar data items and group them together based on any distance function in…

机器学习 · 统计学 2018-10-09 Kumarjit Pathak , Jitin Kapila

Data-driven approaches which aim to identify and predict player engagement are becoming increasingly popular in games industry contexts. This is due to the growing practice of tracking and storing large volumes of in-game telemetries…

机器学习 · 计算机科学 2019-08-22 Valerio Bonometti , Charles Ringer , Mark Hall , Alex R. Wade , Anders Drachen

An important issue in public goods game is whether player's behaviour changes over time, and if so, how significant it is. In this game players can be classified into different groups according to the level of their participation in the…

人工智能 · 计算机科学 2016-09-12 Polla Fattah , Uwe Aickelin , Christian Wagner

Group tendency is a research branch of computer assisted learning. The construction of good learning behavior is of great significance to learners' learning process and learning effect, and is the key basis of data-driven education…

机器学习 · 计算机科学 2020-10-09 Xiaona Xia

The progression from novice to disciplinary expert is a longstanding area of inquiry in educational research. Studies investigating such progressions have often resorted to participants' self-assessments or other qualitative indicators as a…

物理教育 · 物理学 2025-08-08 Julien-Pooya Weihs , Adrien Weihs , Vegard Gjerde , Helge Drange

Over the last few years, traffic data has been exploding and the transportation discipline has entered the era of big data. It brings out new opportunities for doing data-driven analysis, but it also challenges traditional analytic methods.…

机器学习 · 统计学 2019-07-18 Renjie Chen , Jingyue Zhang , Nalini Ravishanker , Karthik Konduri

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

社会与信息网络 · 计算机科学 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

We present a dual-view mixture model to cluster users based on their features and latent behavioral functions. Every component of the mixture model represents a probability density over a feature view for observed user attributes and a…

机器学习 · 计算机科学 2018-12-19 Alberto Lumbreras , Julien Velcin , Marie Guégan , Bertrand Jouve

Decentralised applications (dApps) that run on public blockchains have the benefit of trustworthiness and transparency as every activity that happens on the blockchain can be publicly traced through the transaction data. However, this…

机器学习 · 计算机科学 2025-04-17 Dorottya Zelenyanszki , Zhe Hou , Kamanashis Biswas , Vallipuram Muthukkumarasamy

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

机器学习 · 计算机科学 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

With the increasing importance of online communities, discussion forums, and customer reviews, Internet "trolls" have proliferated thereby making it difficult for information seekers to find relevant and correct information. In this paper,…

计算与语言 · 计算机科学 2019-02-19 Albert Haque

The widespread adoption of smart meters for monitoring energy consumption has generated vast quantities of high-resolution time series data which remains underutilised. While clustering has emerged as a fundamental tool for mining smart…

Action segmentation refers to inferring boundaries of semantically consistent visual concepts in videos and is an important requirement for many video understanding tasks. For this and other video understanding tasks, supervised approaches…

计算机视觉与模式识别 · 计算机科学 2021-03-30 M. Saquib Sarfraz , Naila Murray , Vivek Sharma , Ali Diba , Luc Van Gool , Rainer Stiefelhagen

In this paper we propose a framework for identifying patterns and regularities in the pseudo-anonymized Call Data Records (CDR) pertaining a generic subscriber of a mobile operator. We face the challenging task of automatically deriving…

数据结构与算法 · 计算机科学 2017-11-23 Filippo Maria Bianchi , Antonello Rizzi , Alireza Sadeghian , Corrado Moiso

Social networks are rich source of data to analyze user habits in all aspects of life. User's behavior is decisive component of a health system in various countries. Promoting good behavior can improve the public health significantly. In…

社会与信息网络 · 计算机科学 2021-02-23 Shova Bhandari , Rini Raju