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One vision of future wireless networks is that they will be deeply integrated and embedded in our lives and will involve the use of personalized mobile devices. User behavior in such networks is bound to affect the network performance. It…

网络与互联网体系结构 · 计算机科学 2007-06-30 Wei-jen Hsu , Debojyoti Dutta , Ahmed Helmy

Techniques for clustering student behaviour offer many opportunities to improve educational outcomes by providing insight into student learning. However, one important aspect of student behaviour, namely its evolution over time, can often…

机器学习 · 计算机科学 2021-10-08 Jessica McBroom , Kalina Yacef , Irena Koprinska

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

信息检索 · 计算机科学 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

Design and simulation of future mobile networks will center around human interests and behavior. We propose a design paradigm for mobile networks driven by realistic models of users' on-line behavior, based on mining of billions of…

网络与互联网体系结构 · 计算机科学 2010-05-31 Saeed Moghaddam , Ahmed Helmy , Sanjay Ranka , Manas Somaiya

Clustering is an unsupervised learning method that constitutes a cornerstone of an intelligent data analysis process. It is used for the exploration of inter-relationships among a collection of patterns, by organizing them into homogeneous…

机器学习 · 计算机科学 2010-04-13 G. Nathiya , S. C. Punitha , M. Punithavalli

Malware family labels are known to be inconsistent. They are also black-box since they do not represent the capabilities of malware. The current state-of-the-art in malware capability assessment include mostly manual approaches, which are…

密码学与安全 · 计算机科学 2021-01-01 Azqa Nadeem , Christian Hammerschmidt , Carlos H. Gañán , Sicco Verwer

In a multitude of industrial fields, a key objective entails optimising resource management whilst satisfying user requirements. Resource management by industrial practitioners can result in a passive transfer of user loads across resource…

机器学习 · 计算机科学 2023-09-26 Dongxu Lei , Xiaotian Lin , Xinghu Yu , Zhan Li , Weichao Sun , Jianbin Qiu , Songlin Zhuang , Huijun Gao

Accurately analyzing and modeling online browsing behavior play a key role in understanding users and technology interactions. In this work, we design and conduct a user study to collect browsing data from 31 participants continuously for…

计算机与社会 · 计算机科学 2021-08-17 Yuliia Lut , Michael Wang , Elissa M. Redmiles , Rachel Cummings

Mining the underlying patterns in gigantic and complex data is of great importance to data analysts. In this paper, we propose a motion pattern approach to mine frequent behaviors in trajectory data. Motion patterns, defined by a set of…

计算机视觉与模式识别 · 计算机科学 2015-01-06 Mahdi M. Kalayeh , Stephen Mussmann , Alla Petrakova , Niels da Vitoria Lobo , Mubarak Shah

In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…

人机交互 · 计算机科学 2023-02-14 Reza Hadi Mogavi , Chao Deng , Jennifer Hoffman , Ehsan-Ul Haq , Sujit Gujar , Antonio Bucchiarone , Pan Hui

Assessment of risk levels for existing credit accounts is important to the implementation of bank policies and offering financial products. This paper uses cluster analysis of behaviour of credit card accounts to help assess credit risk…

统计金融 · 定量金融 2019-02-13 Maha Bakoben , Tony Bellotti , Niall Adams

Cognitive diagnosis models (CDMs) are a popular tool for assessing students' mastery of sets of skills. Given a set of $K$ skills tested on an assessment, students are classified into one of $2^K$ latent skill set profiles that represent…

应用统计 · 统计学 2021-04-07 Alan Mishler , Rebecca Nugent

In the domain of Sport Analytics, Global Positioning Systems devices are intensively used as they permit to retrieve players' movements. Team sports' managers and coaches are interested on the relation between players' patterns of movements…

应用统计 · 统计学 2018-05-08 Rodolfo Metulini

Cluster analysis methods seek to partition a data set into homogeneous subgroups. It is useful in a wide variety of applications, including document processing and modern genetics. Conventional clustering methods are unsupervised, meaning…

统计方法学 · 统计学 2014-07-11 Eric Bair

Information about the spatiotemporal flow of humans within an urban context has a wide plethora of applications. Currently, although there are many different approaches to collect such data, there lacks a standardized framework to analyze…

机器学习 · 计算机科学 2020-12-23 Zann Koh , Yuren Zhou , Billy Pik Lik Lau , Chau Yuen , Bige Tuncer , Keng Hua Chong

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime…

机器学习 · 计算机科学 2020-03-10 Ana Fernández del Río , Pei Pei Chen , África Periáñez

In a basketball game, scoring efficiency holds significant importance due to the numerous offensive possessions per game. Enhancing scoring efficiency necessitates effective collaboration among players with diverse playing styles. In…

机器学习 · 计算机科学 2024-03-22 Kazuhiro Yamada , Keisuke Fujii

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

There has been a growing interest in using AI to model human behavior, particularly in domains where humans interact with this technology. While most existing work models human behavior at an aggregate level, our goal is to model behavior…

机器学习 · 计算机科学 2025-02-24 Nabil Omi , Lucas Caccia , Anurag Sarkar , Jordan T. Ash , Siddhartha Sen

Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we…

人机交互 · 计算机科学 2020-08-18 David Melhart , Daniele Gravina , Georgios N. Yannakakis