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相关论文: Knowledge-Driven Game Design by Non-Programmers

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Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

人工智能 · 计算机科学 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

人工智能 · 计算机科学 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

In this paper, we propose a Quantum variation of combinatorial games, generalizing the Quantum Tic-Tac-Toe proposed by Allan Goff. A combinatorial game is a two-player game with no chance and no hidden information, such as Go or Chess. In…

离散数学 · 计算机科学 2018-03-06 Paul Dorbec , Mehdi Mhalla

In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…

多智能体系统 · 计算机科学 2009-12-24 Reginaldo J. da Silva Filho , Matthias R. Brust , Carlos H. C. Ribeiro

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

人工智能 · 计算机科学 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potential to play games in a unique way:…

新兴技术 · 计算机科学 2026-04-28 Tristan Zaborniak , Vikram Khipple Mulligan

As Massive Open Online Courses (MOOCs) become increasingly popular, it is promising to automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance, existing methods can not…

计算与语言 · 计算机科学 2019-09-18 Jifan Yu , Chenyu Wang , Gan Luo , Lei Hou , Juanzi Li , Jie Tang , Zhiyuan Liu

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

人机交互 · 计算机科学 2022-08-02 Maxim Mozgovoy , Marina Purgina

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

人机交互 · 计算机科学 2025-04-28 Stefan Pietrusky

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

计算机科学与博弈论 · 计算机科学 2026-02-04 Melih İşeri , Erhan Bayraktar

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…

人工智能 · 计算机科学 2021-09-03 Andrew Walter , Seth Cooper , Panagiotis Manolios

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

计算机科学中的逻辑 · 计算机科学 2015-08-11 Keehang Kwon

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game rules and autonomously generate game-play processes. The IDGE allows users to create…

人工智能 · 计算机科学 2024-08-26 Hongqiu Wu , Yan Wang , Xingyuan Liu , Hai Zhao , Min Zhang

Consider a $n \times n$ tic-tac-toe board. In each field of the board, draw a smaller $n\times n$ tic-tac-toe board. Now let super tic-tac-toe (STTT) be a game where each player's move dictates which field on the larger board a player must…

组合数学 · 数学 2016-06-16 Whitney George , Janine E. Janoski

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches…

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

计算机科学与博弈论 · 计算机科学 2023-07-18 Krzysztof R. Apt , Sunil Simon

In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniques are beneficial as they allow for the study of player…

人机交互 · 计算机科学 2020-06-22 Magy Seif El-Nasr , Erica Kleinman