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相关论文: Knowledge-Driven Game Design by Non-Programmers

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We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge…

人工智能 · 计算机科学 2023-05-02 Anurag Sarkar , Matthew Guzdial , Sam Snodgrass , Adam Summerville , Tiago Machado , Gillian Smith

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

人机交互 · 计算机科学 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…

计算机科学中的逻辑 · 计算机科学 2016-04-18 Vojtěch Forejt , Marta Kwiatkowska , Gethin Norman , Ashutosh Trivedi

Extensive games are tools largely used in economics to describe decision processes ofa community of agents. In this paper we propose a formal presentation based on theproof assistant COQ which focuses mostly on infinite extensive games and…

计算机科学与博弈论 · 计算机科学 2017-12-07 Pierre Lescanne

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…

综合数学 · 数学 2007-05-23 Denis V. Juriev

It is shown that the toy Turing Tumble, suitably extended with an infinitely long game board and unlimited supply of pieces, is Turing-Complete. This is achieved via direct simulation of a Turing machine. Unlike previously informally…

形式语言与自动机理论 · 计算机科学 2021-10-19 Lenny Pitt

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…

人工智能 · 计算机科学 2018-10-26 Andy Kitchen , Michela Benedetti

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

In this paper we model a game such that all strategies are non-revealing, with imperfect recall and incomplete information. We also introduce a modified sliding-block code as a linear transformation which generates common knowledge of how…

计算机科学与博弈论 · 计算机科学 2024-09-24 Ian Malloy

In natural language processing, interactive text-based games serve as a test bed for interactive AI systems. Prior work has proposed to play text-based games by acting based on discrete knowledge graphs constructed by the Discrete Graph…

计算与语言 · 计算机科学 2023-11-06 Keunwoo Peter Yu

This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…

机器学习 · 计算机科学 2022-02-22 Alessandro Sestini , Linus Gisslén , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov

A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of…

机器学习 · 计算机科学 2025-04-04 Gregory R. Galperin

This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…

计算机科学与博弈论 · 计算机科学 2025-03-26 Petra van den Bos , Marielle Stoelinga

Ultimate Tic-Tac-Toe is a variant of the popular Tic-Tac-Toe game. Two players compete to win three aligned "fields," with each field constituting its own miniature tic-tac-toe game. Each move determines which field the next player must…

历史与综述 · 数学 2023-06-09 Justin Diamond

Quantum technologies, i.e., technologies benefiting from the features of quantum physics such as objective randomness, superposition, and entanglement, have enabled an entirely different way of distributing and processing information. The…

量子物理 · 物理学 2024-06-05 Lea Kopf , Markus Hiekkamäki , Shashi Prabhakar , Robert Fickler

We propose a concept of quantum extensive-form games, which is a quantum extension of classical extensive-form games. Extensive-form games is a general concept of games such as Go, Shogi, and chess, which have triggered the recent AI…

量子物理 · 物理学 2023-12-12 Kazuki Ikeda

Exciting contemporary machine learning problems have recently been phrased in the classic formalism of tree search -- most famously, the game of Go. Interestingly, the state-space underlying these sequential decision-making problems often…

机器学习 · 计算机科学 2021-06-17 Julia Grosse , Cheng Zhang , Philipp Hennig

Are there qualitative and quantitative traits of system design that contribute to the ability of people to further innovate? We propose that extrinsic adaptability, the ability given to secondary parties to change a system to match new…

计算机与社会 · 计算机科学 2013-06-25 Raphael 'kena' Poss

Some well-known solutions for cooperative games with transferable utility (TU-games), such as the Banzhaf value, the Myerson value, and the Aumann-Dreze value, fail to satisfy efficiency. Despite their desirable normative properties, this…

理论经济学 · 经济学 2026-01-01 Yukihiko Funaki , Yukio Koriyama , Satoshi Nakada
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