相关论文: SPRING: speech and pronunciation improvement throu…
An attempt is made to develop a smart toy to help the children suffering with communication disorders. The children suffering with such disorders need additional attention and guidance to understand different types of social events and life…
This study explores the effectiveness of applying AI and gamification into a presentation platform aimed at University students wanting to improve their public speaking skills in their native tongue. Specifically, a platform based on the…
For researching effects of gamification in foreign language learning for children in the "Say It Again, Kid!" project we developed a feedback paradigm that can drive gameplay in pronunciation learning games. We describe our scoring system…
"Hopscotch" is a world-wide game for children to play since the times in the ancient Roman Empire and China. Here we present a study mainly focused on the research and discussion of the application on the children's well-know edutainment…
Autism Spectrum Disorder (ASD) can profoundly affect reciprocal social communication, resulting in substantial and challenging impairments. One aspect is that for people with ASD conversations in everyday life are challenging due to…
Sign language has been extensively studied as a means of facilitating effective communication between hearing individuals and the deaf community. With the continuous advancements in virtual reality (VR) and gamification technologies, an…
Recent advancements in Automatic Speech Recognition (ASR) systems, exemplified by Whisper, have demonstrated the potential of these systems to approach human-level performance given sufficient data. However, this progress doesn't readily…
In this work, we propose a computational framework in which agents equipped with communication capabilities simultaneously play a series of referential games, where agents are trained using deep reinforcement learning. We demonstrate that…
We address the problem of detecting who spoke when in child-inclusive spoken interactions i.e., automatic child-adult speaker classification. Interactions involving children are richly heterogeneous due to developmental differences. The…
To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…
Children's speech recognition is a vital, yet largely overlooked domain when building inclusive speech technologies. The major challenge impeding progress in this domain is the lack of adequate child speech corpora; however, recent advances…
This article explores into the intricate design and meticulous construction of a digital platform aimed at revolutionizing early-age English education, particularly for Spanish-speaking children. The focus of this work used an innovative…
Children learning their first language face multiple problems of induction: how to learn the meanings of words, and how to build meaningful phrases from those words according to syntactic rules. We consider how children might solve these…
Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…
With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…
In recent times, the research field of language dynamics has focused on the investigation of language evolution, dividing the work in three evolutive steps, according to the level of complexity: lexicon, categories and grammar. The Naming…
Speech to text models tend to be trained and evaluated against a single target accent. This is especially true for English for which native speakers from the United States became the main benchmark. In this work, we are going to show how…
Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…
Recordings gathered with child-worn devices promised to revolutionize both fundamental and applied speech sciences by allowing the effortless capture of children's naturalistic speech environment and language production. This promise hinges…
A crucial part of an accurate and reliable spoken language assessment system is the underlying ASR model. Recently, large-scale pre-trained ASR foundation models such as Whisper have been made available. As the output of these models is…