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We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , <br> Jean-Francois Raskin

We show that, from a topological point of view, considering the Borel and the Wadge hierarchies, 1-counter B\"uchi automata have the same accepting power than Turing machines equipped with a B\"uchi acceptance condition. In particular, for…

计算机科学中的逻辑 · 计算机科学 2007-12-11 Olivier Finkel

Our main technical contribution is a polynomial-time determinisation procedure for history-deterministic B\"uchi automata, which settles an open question of Kuperberg and Skrzypczak, 2015. A key conceptual contribution is the lookahead…

形式语言与自动机理论 · 计算机科学 2026-05-28 Rohan Acharya , Marcin Jurdziński , Keya Prakash

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…

计算机科学中的逻辑 · 计算机科学 2014-08-27 Ilaria De Crescenzo , Salvatore La Torre , Yaron Velner

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

计算机科学与博弈论 · 计算机科学 2016-07-13 Stéphane Le Roux , Arno Pauly

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

计算机科学与博弈论 · 计算机科学 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

We determine the consistency strength of determinacy for projective games of length $\omega^2$. Our main theorem is that $\boldsymbol\Pi^1_{n+1}$-determinacy for games of length $\omega^2$ implies the existence of a model of set theory with…

逻辑 · 数学 2020-04-22 Juan P. Aguilera , Sandra Müller

Schmidt's game, and other similar intersection games have played an important role in recent years in applications to number theory, dynamics, and Diophantine approximation theory. These games are real games, that is, games in which the…

逻辑 · 数学 2017-12-05 Logan Crone , Lior Fishman , Stephen Jackson

The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…

逻辑 · 数学 2010-03-15 Paul Larson , Saharon Shelah

Let (A) and (B) be two first order structures of the same vocabulary. We shall consider the Ehrenfeucht-Fra{i}sse-game of length omega_1 of A and B which we denote by G_{omega_1}(A,B). This game is like the ordinary Ehrenfeucht-Fraisse-game…

逻辑 · 数学 2009-09-25 Alan H. Mekler , Saharon Shelah , Jouko Väänänen

The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Oliver Friedmann , Martin Lange , Markus Latte

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

形式语言与自动机理论 · 计算机科学 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

We consider infinite-state turn-based stochastic games of two players, Box and Diamond, who aim at maximizing and minimizing the expected total reward accumulated along a run, respectively. Since the total accumulated reward is unbounded,…

计算机科学与博弈论 · 计算机科学 2012-08-09 Tomáš Brázdil , Antonín Kučera , Petr Novotný

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

计算机科学与博弈论 · 计算机科学 2017-01-03 Stéphane Le Roux , Arno Pauly

We consider a stochastic game of control and stopping specified in terms of a process $X_t=-\theta \Lambda_t+W_t$, representing the holdings of Player 1, where $W$ is a Brownian motion, $\theta$ is a Bernoulli random variable indicating…

最优化与控制 · 数学 2020-10-09 Erik Ekström , Kristoffer Lindensjö , Marcus Olofsson

We extend the Fundamental Theorem of Epistemic Game Theory to games with Baire class one payoffs and locally compact Polish strategy spaces, and under Projective Determinacy, to games with analytically measurable payoffs and arbitrary…

逻辑 · 数学 2025-12-02 Stuart Zoble

We prove that it is relatively consistent with ZF + CH that there exist two models of cardinality \aleph_2 such that the second player has a winning strategy in the Ehrenfeucht-Fra\"iss\'e-game of length \omega_1 but there is no…

逻辑 · 数学 2013-08-02 Saharon Shelah , Jouko Väänänen , Boban Velickovic

We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a…

计算机科学与博弈论 · 计算机科学 2023-01-26 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We consider games played on an infinite probabilistic arena where the first player aims at satisfying generalized B\"uchi objectives almost surely, i.e., with probability one. We provide a fixpoint characterization of the winning sets and…

计算机科学中的逻辑 · 计算机科学 2013-06-13 Nathalie Bertrand , Philippe Schnoebelen

We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…

形式语言与自动机理论 · 计算机科学 2021-05-05 Lorenzo Clemente , Michał Skrzypczak