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We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

计算机科学与博弈论 · 计算机科学 2020-09-25 Aniello Murano , Sasha Rubin , Martin Zimmermann

We study infinite two-player win/lose games $(A,B,W)$ where $A,B$ are finite and $W \subseteq (A \times B)^\omega$. At each round Player 1 and Player 2 concurrently choose one action in $A$ and $B$, respectively. Player 1 wins iff the…

计算机科学与博弈论 · 计算机科学 2021-07-22 Patricia Bouyer , Stéphane Le Roux , Nathan Thomasset

We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a…

计算机科学与博弈论 · 计算机科学 2011-05-11 Tomáš Brázdil , Václav Brožek , Antonín Kučera , Jan Obdržálek

We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…

M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…

计算机科学与博弈论 · 计算机科学 2023-11-09 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as $\omega$-automatic relations via deterministic parity automata. Unlike much of the existing literature, which…

计算机科学中的逻辑 · 计算机科学 2026-01-23 Véronique Bruyère , Christophe Grandmont , Jean-François Raskin

We prove the existence and computability of optimal strategies in weighted limit games, zero-sum infinite-duration games with a B\"uchi-style winning condition requiring to produce infinitely many play prefixes that satisfy a given regular…

计算机科学与博弈论 · 计算机科学 2020-09-08 Aniello Murano , Sasha Rubin , Martin Zimmermann

Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…

编程语言 · 计算机科学 2024-02-14 Alex Dixon , Andrzej S. Murawski

Game theory relies heavily on the availability of cardinal utility functions, but in fields such as matching markets, only ordinal preferences are typically elicited. The literature focuses on mechanisms with simple dominant strategies, but…

计算机科学与博弈论 · 计算机科学 2024-08-22 Fabian R. Pieroth , Martin Bichler

The Banach-Mazur game, Schmidt's game and McMullen's absolute winning game are three quintessential intersection games. We investigate their determinacy on the real line when the target set for either player is a Bernstein set, a…

逻辑 · 数学 2025-11-19 James Atchley , Lior Fishman , Saisneha Ghatti

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

计算机科学与博弈论 · 计算机科学 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates…

计算机科学与博弈论 · 计算机科学 2017-02-22 Nicolas Basset , Gilles Geeraerts , Jean-François Raskin , Ocan Sankur

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

计算机科学中的逻辑 · 计算机科学 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata comes from their adequacy for games and synthesis, wherein…

形式语言与自动机理论 · 计算机科学 2017-10-12 Udi Boker , Orna Kupferman , Michał Skrzypczak

We prove that for any constant $k$ and any $\epsilon<1$, there exist bimatrix win-lose games for which every $\epsilon$-WSNE requires supports of cardinality greater than $k$. To do this, we provide a graph-theoretic characterization of…

计算机科学与博弈论 · 计算机科学 2015-04-15 Yogesh Anbalagan , Hao Huang , Shachar Lovett , Sergey Norin , Adrian Vetta , Hehui Wu

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

计算机科学与博弈论 · 计算机科学 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

In Problem #1542 of Mathematics Magazine, Grossman and Turett define the Cantor game. In his 2007 Mathematics Magazine article about the Cantor game, Matt Baker proves several results and poses three challenging questions about it: Do there…

经典分析与常微分方程 · 数学 2017-02-01 Magnus D. LaDue

We prove two determinacy and decidability results about two-players stochastic reachability games with partial observation on both sides and finitely many states, signals and actions.

计算机科学与博弈论 · 计算机科学 2008-11-26 Nathalie Bertrand , Blaise Genest , Hugo Gimbert

Zero Determinant (ZD) strategies are a new class of probabilistic and conditional strategies that are able to unilaterally set the expected payoff of an opponent in iterated plays of the Prisoner's Dilemma irrespective of the opponent's…

种群与进化 · 定量生物学 2013-08-07 Christoph Adami , Arend Hintze

We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word…

计算机科学中的逻辑 · 计算机科学 2016-11-02 Lukáš Holík , Roland Meyer , Sebastian Muskalla