Games with $\omega$-Automatic Preference Relations
Abstract
This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as -automatic relations via deterministic parity automata. Unlike much of the existing literature, which focuses on specific reward functions, our results apply to any preference relation definable by an -automatic relation. We analyze the computational complexity of determining the existence of an NE (possibly under some constraints), verifying whether a given strategy profile forms an NE, and checking whether a specific outcome can be realized by an NE. When a (constrained) NE exists, we show that there always exists one with finite-memory strategies. Finally, we explore fundamental properties of -automatic relations and their implications for the existence of equilibria.
Keywords
Cite
@article{arxiv.2503.04759,
title = {Games with $\omega$-Automatic Preference Relations},
author = {Véronique Bruyère and Christophe Grandmont and Jean-François Raskin},
journal= {arXiv preprint arXiv:2503.04759},
year = {2026}
}
Comments
Extended version of a MFCS 2025 paper