English

Games with $\omega$-Automatic Preference Relations

Logic in Computer Science 2026-01-23 v3 Computer Science and Game Theory

Abstract

This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as ω\omega-automatic relations via deterministic parity automata. Unlike much of the existing literature, which focuses on specific reward functions, our results apply to any preference relation definable by an ω\omega-automatic relation. We analyze the computational complexity of determining the existence of an NE (possibly under some constraints), verifying whether a given strategy profile forms an NE, and checking whether a specific outcome can be realized by an NE. When a (constrained) NE exists, we show that there always exists one with finite-memory strategies. Finally, we explore fundamental properties of ω\omega-automatic relations and their implications for the existence of equilibria.

Keywords

Cite

@article{arxiv.2503.04759,
  title  = {Games with $\omega$-Automatic Preference Relations},
  author = {Véronique Bruyère and Christophe Grandmont and Jean-François Raskin},
  journal= {arXiv preprint arXiv:2503.04759},
  year   = {2026}
}

Comments

Extended version of a MFCS 2025 paper

R2 v1 2026-06-28T22:09:43.206Z