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We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety of preference relations. We provide a novel construction, called the suspect game, which transforms a multi-player concurrent game into a…

计算机科学中的逻辑 · 计算机科学 2017-01-11 Patricia Bouyer , Romain Brenguier , Nicolas Markey , Michael Ummels

We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark contrast to the offline single-agent Markov decision process, we show that the single strategy concentration assumption is insufficient for…

机器学习 · 计算机科学 2022-10-17 Qiwen Cui , Simon S. Du

Game-theoretic characterizations of selection principles provide a powerful framework for analyzing covering properties through strategic interactions. For a Tychonoff space $X$ and a non-trivial metrizable arc-connected topological group…

一般拓扑 · 数学 2026-04-28 Souvik Mandal , Ankur Sarkar

We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player ($\mathcal{B}$-/B-hedonic games) or the worst player ($\mathcal{W}$/W-hedonic…

计算机科学与博弈论 · 计算机科学 2011-12-06 Haris Aziz , Paul Harrenstein , Evangelia Pyrga

Concurrent multi-player games with $\omega$-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium,…

计算机科学与博弈论 · 计算机科学 2022-09-28 Shaull Almagor , Shai Guendelman

We study two-player \emph{take-away} games whose outcomes emulate two-state one-dimensional cellular automata, such as Wolfram's rules 60 and 110. Given an initial string consisting of a central data pattern and periodic left and right…

组合数学 · 数学 2012-01-06 Urban Larsson

The Z-domination game is a variant of the domination game in which each newly selected vertex $u$ in the game must have a not yet dominated neighbor, but after the move all vertices from the closed neighborhood of $u$ are declared to be…

组合数学 · 数学 2019-11-21 Csilla Bujtás , Vesna Iršič , Sandi Klavžar

We consider the model of history-deterministic one-counter nets (OCNs). History-determinism is a property of transition systems that allows for a limited kind of non-determinism which can be resolved 'on-the-fly'. Token games, which have…

形式语言与自动机理论 · 计算机科学 2026-05-28 Keya Prakash , K. S. Thejaswini

Schmidt's game is a powerful tool for studying properties of certain sets which arise in Diophantine approximation theory, number theory, and dynamics. Recently, many new results have been proven using this game. In this paper we address…

逻辑 · 数学 2019-02-20 Lior Fishman , Tue Ly , David S. Simmons

In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…

离散数学 · 计算机科学 2015-07-19 Asaf Ferber , Pascal Pfister

Different classes of automata on infinite words have different expressive power. Deciding whether a given language $L \subseteq \Sigma^\omega$ can be expressed by an automaton of a desired class can be reduced to deciding a game between…

形式语言与自动机理论 · 计算机科学 2022-01-26 Orna Kupferman , Salomon Sickert

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock…

计算机科学与博弈论 · 计算机科学 2025-01-29 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

We identify a subtle security issue that impacts mechanism design in scenarios in which agents can absolutely commit to strategies. Absolute commitments allow the strategy of an agent to depend on the commitments made by the other agents.…

计算机科学与博弈论 · 计算机科学 2024-01-26 Daji Landis , Nikolaj I. Schwartzbach

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

计算机科学与博弈论 · 计算机科学 2008-11-12 Marco Faella

We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…

计算机科学与博弈论 · 计算机科学 2017-03-28 Reshef Meir , David Parkes

We consider the following two-player game: using observational data, the leader chooses a prediction function for a response variable $Y$ from given covariates. The follower then reacts with an intervention on some covariates in the…

机器学习 · 统计学 2026-05-19 Linus Kühne , Felix Schur , Jonas Peters

The determinization of a nondeterministic B\"uchi automaton (NBA) is a fundamental construction of automata theory, with applications to probabilistic verification and reactive synthesis. The standard determinization constructions, such as…

形式语言与自动机理论 · 计算机科学 2022-06-29 Yong Li , Andrea Turrini , Weizhi Feng , Moshe Y. Vardi , Lijun Zhang

We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…

形式语言与自动机理论 · 计算机科学 2023-06-22 Denis Kuperberg , Anirban Majumdar

We show that, from the topological point of view, 2-tape B\"uchi automata have the same accepting power as Turing machines equipped with a B\"uchi acceptance condition. The Borel and the Wadge hierarchies of the class RAT_omega of…

计算机科学中的逻辑 · 计算机科学 2009-01-04 Olivier Finkel

Decision-making in automated driving must consider interactions with surrounding agents to be effective. However, traditional methods often neglect or oversimplify these interactions because they are difficult to model and solve, which can…

计算机科学与博弈论 · 计算机科学 2025-09-03 Karim Essalmi , Fernando Garrido , Fawzi Nashashibi