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Zero-sum stochastic games generalize the notion of Markov Decision Processes (i.e. controlled Markov chains, or stochastic dynamic programming) to the 2-player competitive case : two players jointly control the evolution of a state…

最优化与控制 · 数学 2019-05-17 Jérôme Renault

For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1…

组合数学 · 数学 2016-03-18 Oren Dean , Michael Krivelevich

Automated verification techniques for stochastic games allow formal reasoning about systems that feature competitive or collaborative behaviour among rational agents in uncertain or probabilistic settings. Existing tools and techniques…

计算机科学中的逻辑 · 计算机科学 2020-09-01 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

We show that, from a topological point of view, 2-tape B\"uchi automata have the same accepting power than Turing machines equipped with a B\"uchi acceptance condition. In particular, we show that for every non null recursive ordinal alpha,…

计算复杂性 · 计算机科学 2007-12-04 Olivier Finkel

We show that standard Bayesian games cannot represent the full spectrum of belief-dependent preferences. However, by introducing a fundamental distinction between intended and actual strategies, we remove this limitation. We define Bayesian…

计算机科学与博弈论 · 计算机科学 2016-06-27 Adam Bjorndahl , Joseph Y. Halpern , Rafael Pass

Direct reciprocity is a mechanism for sustaining mutual cooperation in repeated social dilemma games, where a player would keep cooperation to avoid being retaliated by a co-player in the future. So-called zero-determinant (ZD) strategies…

种群与进化 · 定量生物学 2017-11-27 Genki Ichinose , Naoki Masuda

Tit-for-Tat strategy is a strategy in repeated two-player symmetric games which imitates the previous action of the opponent. We show that the Tit-for-Tat strategy is a zero-determinant strategy, which unilaterally equalizes the expected…

物理与社会 · 物理学 2022-04-22 Masahiko Ueda

We propose a learning dynamics to model how strategic agents repeatedly play a continuous game while relying on an information platform to learn an unknown payoff-relevant parameter. In each time step, the platform updates a belief estimate…

多智能体系统 · 计算机科学 2023-11-02 Manxi Wu , Saurabh Amin , Asuman Ozdaglar

Subset take-away is a two-player game involving a fixed finite set A. Players alternate choosing a proper, non-empty subset of A, with the condition that one may not name a set containing a set that was named earlier. A player unable to…

组合数学 · 数学 2016-05-05 J. Daniel Christensen , Mark Tilford

We explore the notion of history-determinism in the context of timed automata (TA) over infinite timed words. History-deterministic (HD) automata are those in which nondeterminism can be resolved on the fly, based on the run constructed…

形式语言与自动机理论 · 计算机科学 2024-10-16 Sougata Bose , Thomas A. Henzinger , Karoliina Lehtinen , Sven Schewe , Patrick Totzke

We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…

形式语言与自动机理论 · 计算机科学 2023-06-22 John Fearnley , Martin Gairing , Matthias Mnich , Rahul Savani

Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…

逻辑 · 数学 2012-05-17 Dan Brumleve , Joel David Hamkins , Philipp Schlicht

Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation…

人工智能 · 计算机科学 2025-01-31 Kaveh Aryan

We prove that chess played on the infinite chessboard $\mathbb{Z}^2$ with infinitely many pieces is as powerful as it could possibly be, by showing that every open Gale-Stewart game with draws is strategically equivalent to some infinite…

逻辑 · 数学 2026-02-17 Matthew Bolan , Andreas Tsevas

Hedonic games provide a natural model of coalition formation among self-interested agents. The associated problem of finding stable outcomes in such games has been extensively studied. In this paper, we identify simple conditions on…

计算机科学与博弈论 · 计算机科学 2015-07-14 Dominik Peters , Edith Elkind

We analyze the following version of the deterministic \hats game. We have a graph $G$, and a sage resides at each vertex of $G$. When the game starts, an adversary puts on the head of each sage a hat of a color arbitrarily chosen from a set…

组合数学 · 数学 2022-03-09 Aleksei Latyshev , Konstantin Kokhas

Stochastic games are a convenient formalism for modelling systems that comprise rational agents competing or collaborating within uncertain environments. Probabilistic model checking techniques for this class of models allow us to formally…

计算机科学中的逻辑 · 计算机科学 2022-11-14 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

The Unique Games Conjecture (UGC) constitutes a highly dynamic subarea within computational complexity theory, intricately linked to the outstanding P versus NP problem. Despite multiple insightful results in the past few years, a proof for…

动力系统 · 数学 2024-04-25 Tuhin Sahai , Abeynaya Gnanasekaran

A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in…

形式语言与自动机理论 · 计算机科学 2024-02-14 Udi Boker , Karoliina Lehtinen

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

计算机科学中的逻辑 · 计算机科学 2012-08-29 Erich Graedel , Igor Walukiewicz
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