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We prove that the determinacy of Gale-Stewart games whose winning sets are accepted by real-time 1-counter B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a large cardinal…

计算机科学与博弈论 · 计算机科学 2012-03-08 Olivier Finkel

We prove that the determinacy of Gale-Stewart games whose winning sets are infinitary rational relations accepted by 2-tape B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a…

计算机科学中的逻辑 · 计算机科学 2013-12-16 Olivier Finkel

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…

形式语言与自动机理论 · 计算机科学 2020-04-28 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

计算机科学与博弈论 · 计算机科学 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

形式语言与自动机理论 · 计算机科学 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

The principle of open determinacy for class games---two-player games of perfect information with plays of length $\omega$, where the moves are chosen from a possibly proper class, such as games on the ordinals---is not provable in…

逻辑 · 数学 2016-07-08 Victoria Gitman , Joel David Hamkins

We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability,…

计算机科学与博弈论 · 计算机科学 2017-04-18 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Dominik Wojtczak

In 2006, Varacca and V\"olzer proved that on finite graphs, omega-regular large sets coincide with omega-regular sets of probability 1, by using the existence of positional strategies in the related Banach-Mazur games. Motivated by this…

计算机科学中的逻辑 · 计算机科学 2013-07-18 Thomas Brihaye , Quentin Menet

We study the existence of positional strategies for the protagonist in infinite duration games over arbitrary game graphs. We prove that prefix-independent objectives in $\Sigma_0^2$ which are positional and admit a (strongly) neutral…

计算机科学中的逻辑 · 计算机科学 2026-05-06 Pierre Ohlmann , Michał Skrzypczak

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

计算机科学中的逻辑 · 计算机科学 2018-05-01 Stephane Le Roux

We prove the following surprising result: there exist a 1-counter B\"uchi automaton and a 2-tape B\"uchi automaton such that the \omega-language of the first and the infinitary rational relation of the second in one model of ZFC are…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Olivier Finkel

We prove that some fairly basic questions on automata reading infinite words depend on the models of the axiomatic system ZFC. It is known that there are only three possibilities for the cardinality of the complement of an omega-language…

形式语言与自动机理论 · 计算机科学 2012-02-02 Olivier Finkel

We study two-player concurrent stochastic games on finite graphs, with B\"uchi and co-B\"uchi objectives. The goal of the first player is to maximize the probability of satisfying the given objective. Following Martin's determinacy theorem…

计算机科学与博弈论 · 计算机科学 2022-11-28 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…

形式语言与自动机理论 · 计算机科学 2016-04-27 Dietmar Berwanger , Marie van den Bogaard

In previous work on higher-order games, we accounted for finite games of unbounded length by working with continuous outcome functions, which carry implicit game trees. In this work we make such trees explicit. We use concepts from…

计算机科学与博弈论 · 计算机科学 2023-07-10 Martín Escardó , Paulo Oliva

A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…

形式语言与自动机理论 · 计算机科学 2019-07-01 Udi Boker , Karoliina Lehtinen

Some decidable winning conditions of arbitrarily high finite Borel complexity for games on finite graphs or on pushdown graphs have been recently presented by O. Serre in [ Games with Winning Conditions of High Borel Complexity, in the…

计算机科学中的逻辑 · 计算机科学 2008-12-18 Olivier Finkel

Infinite games (in the form of Gale-Stewart games) are studied where a play is a sequence of natural numbers chosen by two players in alternation, the winning condition being a subset of the Baire space $\omega^\omega$. We consider such…

计算机科学与博弈论 · 计算机科学 2023-06-22 Benedikt Brütsch , Wolfgang Thomas

In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…

形式语言与自动机理论 · 计算机科学 2026-03-11 Antonio Casares , Pierre Ohlmann

In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games…

计算机科学与博弈论 · 计算机科学 2021-07-12 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux
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