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相关论文: Towards a serious games evacuation simulator

200 篇论文

This paper considers the problem of developing suitable behavior models of human evacuees during a robot-guided emergency evacuation. We describe our recent research developing behavior models of evacuees and potential future uses of these…

机器人学 · 计算机科学 2023-09-27 Mollik Nayyar , Alan Wagner

Designing and validating sensor applications and algorithms in simulation is an important step in the modern development process. Furthermore, modern open-source multi-sensor simulation frameworks are moving towards the usage of video-game…

机器人学 · 计算机科学 2023-03-24 Wouter Jansen , Nico Huebel , Jan Steckel

Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine…

人机交互 · 计算机科学 2022-01-21 Prerna Mishra , Urmila Shrawankar

Conventional pedestrian simulators are inevitable tools in the design process of a building, as they enable project engineers to prevent overcrowding situations and plan escape routes for evacuation. However, simulation runtime and the…

计算机视觉与模式识别 · 计算机科学 2023-06-28 Patrick Berggold , Stavros Nousias , Rohit K. Dubey , André Borrmann

Several simulation environments exist for the simulation of large-scale evacuations of buildings, ships, or other enclosed spaces. These offer sophisticated tools for the study of human behaviour, the recreation of environmental factors…

计算工程、金融与科学 · 计算机科学 2008-05-06 Peter J. Harding , Martyn Amos , Steve Gwynne

This paper presents a pilot study exploring the effects of an olfactory stimulus (smoke) for a Virtual Reality game designed to support wildfire evacuation preparedness. Participants (N=18) were split evenly into either a smoke or a control…

人机交互 · 计算机科学 2026-04-10 Alison Crosby , MJ Johns , Eunsol Sol Choi , Tejas Polu , Katherine Isbister , Sri Kurniawan

Mass casualty incidents (MCIs) are a high-risk, sensitive domain with profound implications for patient and responder safety. Augmented reality has shown promise as an assistive tool for high-stress work domains and MCI triage both in the…

人机交互 · 计算机科学 2026-01-14 Cassidy R. Nelson , Joseph L. Gabbard , Jason B. Moats , Ranjana K. Mehta

This work discusses the benefits of having multiple simulated environments with different degrees of realism for the development of algorithms in scenarios populated by autonomous nodes capable of communication and mobility. This approach…

网络与互联网体系结构 · 计算机科学 2024-03-25 Thiago de Souza Lamenza , Josef Kamysek , Bruno Jose Olivieri de Souza , Markus Endler

Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large…

机器人学 · 计算机科学 2024-06-03 Zoey Chen , Aaron Walsman , Marius Memmel , Kaichun Mo , Alex Fang , Karthikeya Vemuri , Alan Wu , Dieter Fox , Abhishek Gupta

This demo abstract presents the visualization of deep reinforcement learning (DRL)-based autonomous aerial mobility simulations. In order to implement the software, Unity-RL is used and additional buildings are introduced for urban…

机器人学 · 计算机科学 2021-02-18 Gusang Lee , Won Joon Yun , Soyi Jung , Joongheon Kim , Jae-Hyun Kim

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

人机交互 · 计算机科学 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

物理教育 · 物理学 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Two of the most popular game engines today, Unreal Engine v4.x and Unity Game Engine v5.x have recently adopted competitive and very appealing pricing structures for individual game developers and small teams. One may lean towards one or…

计算机与社会 · 计算机科学 2015-11-12 Ioannis Pachoulakis , Georgios Pontikakis

Effective security patrol management is critical for ensuring safety in diverse environments such as art galleries, airports, and factories. The behavior of patrols in these situations can be modeled by patrolling games. They simulate the…

人机交互 · 计算机科学 2024-07-29 Matěj Lang , Adam Štěpánek , Róbert Zvara , Vojtěch Řehák , Barbora Kozlíková

Software Engineering is an applied discipline and concepts are difficult to grasp only at a theoretical level alone. In the context of a project management course, we introduced and evaluated the use of software process simulation (SPS)…

软件工程 · 计算机科学 2023-07-25 Nauman bin Ali , Michael Unterkalmsteiner

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

人工智能 · 计算机科学 2026-05-22 Priyamvada Tripathi , Bill Kapralos

Policymakers must often act under conditions of deep uncertainty, such as emergency response, where predicting the specific impacts of a policy apriori is implausible. Large Language Model (LLM) agent simulations have been proposed as tools…

人机交互 · 计算机科学 2026-02-10 Yuxuan Li , Sauvik Das , Hirokazu Shirado

Simulation is a prospective method for generating diverse and realistic traffic scenarios to aid in the development of driving decision-making systems. However, existing simulators often fall short in diverse scenarios or interactive…

机器学习 · 计算机科学 2024-05-21 Yueyuan Li , Songan Zhang , Mingyang Jiang , Xingyuan Chen , Yeqiang Qian , Chunxiang Wang , Ming Yang

In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities. An important factor in the development of such systems is the overhead in time, cost and human resources to manually create…

人工智能 · 计算机科学 2014-02-21 Sigal Sina , Sarit Kraus , Avi Rosenfeld

This paper outlines the design vision and planned evolution of Blexer v3, a modular and AI-driven rehabilitation ecosystem based on serious games. Building on insights from previous versions of the system, we propose a new architecture that…

系统与控制 · 电气工程与系统科学 2025-10-07 X. Tao , P. Chen , M. Tsami , F. Khayati , M. Eckert