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We study multiplayer turn-based games played on a finite directed graph such that each player aims at satisfying an omega-regular Boolean objective. Instead of the well-known notions of Nash equilibrium (NE) and subgame perfect equilibrium…

计算机科学与博弈论 · 计算机科学 2018-09-12 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Jean-François Raskin

Succinct representations of a graph have been objects of central study in computer science for decades. In this paper, we study the operation called \emph{Distance Preserving Graph Contractions}, which was introduced by Bernstein et al.…

计算复杂性 · 计算机科学 2019-12-03 Siddhartha Jain

We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…

We describe and develop a close relationship between two problems that have customarily been regarded as distinct: that of maximizing entropy, and that of minimizing worst-case expected loss. Using a formulation grounded in the equilibrium…

统计理论 · 数学 2007-06-13 Peter D. Grunwald , A. Philip Dawid

It is shown that if $A \subseteq \mathbb{R}^3$ is a Borel set of Hausdorff dimension $\dim A \in (3/2,5/2)$, then for a.e. $\theta \in [0,2\pi)$ the projection $\pi_{\theta}(A)$ of $A$ onto the 2-dimensional plane orthogonal to…

经典分析与常微分方程 · 数学 2022-12-14 Terence L. J. Harris

We study the problem of computing an $\epsilon$-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix $A \in \mathbb{R}^{m \times n}$, when the players' strategies are constrained to lie in simple sets. We…

最优化与控制 · 数学 2026-01-08 Ishani Karmarkar , Liam O'Carroll , Aaron Sidford

We consider a restricted game on weighted graphs associated with minimum partitions. We replace in the classical definition of Myerson restricted game the connected components of any subgraph by the sub-components obtained with a specific…

离散数学 · 计算机科学 2020-08-21 Alexandre Skoda

We construct an explicit family of 3-XOR instances hard for $\Omega(n)$-levels of the Sum-of-Squares (SoS) semi-definite programming hierarchy. Not only is this the first explicit construction to beat brute force search (beyond low-order…

计算复杂性 · 计算机科学 2022-04-26 Max Hopkins , Ting-Chun Lin

The stable matching problem is one of the central problems of algorithmic game theory. If participants are allowed to have ties, the problem of finding a stable matching of maximum cardinality is an NP-hard problem, even when the ties are…

计算机科学与博弈论 · 计算机科学 2019-02-19 Robert Chiang , Kanstantsin Pashkovich

Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Frederik Meyer Bønneland , Peter Gjøl Jensen , Kim Guldstrand Larsen , Marco Muñiz , Jiří Srba

Stackelberg Pricing Games is a two-level combinatorial pricing problem studied in the Economics, Operation Research, and Computer Science communities. In this paper, we consider the decade-old shortest path version of this problem which is…

计算机科学与博弈论 · 计算机科学 2009-10-05 Parinya Chalermsook , Bundit Laekhanukit , Danupon Nanongkai

We prove the #P-hardness of the counting problems associated with various satisfiability, graph and combinatorial problems, when restricted to planar instances. These problems include \begin{romannum} \item[{}] {\sc 3Sat, 1-3Sat, 1-Ex3Sat,…

计算复杂性 · 计算机科学 2007-05-23 Harry B. Hunt , Madhav V. Marathe , Venkatesh Radhakrishnan , Richard E. Stearns

Our main result is designing an algorithm that returns a vertex cover of $\mathcal{G}^\star$ with size at most $(3/2+\epsilon)$ times the expected size of the minimum vertex cover, using only $O(n/\epsilon p)$ non-adaptive queries. This…

数据结构与算法 · 计算机科学 2023-02-07 Mahsa Derakhshan , Naveen Durvasula , Nika Haghtalab

We prove that there exists a constant $\epsilon>0$ such that, assuming the Exponential Time Hypothesis for PPAD, computing an $\epsilon$-approximate Nash equilibrium in a two-player (nXn) game requires quasi-polynomial time,…

计算复杂性 · 计算机科学 2016-08-31 Aviad Rubinstein

In this paper, the author defines Generalized Unique Game Problem (GUGP), where weights of the edges are allowed to be negative. Two special types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are negative, and…

计算复杂性 · 计算机科学 2013-03-15 Peng Cui

An algorithm is proposed to verify whether a finite game is a weighted potential game (WPG) without pre-knowledge on its weights. Then the algorithm is also applied to find the closest WPG for a given finite game. The concept and criterion…

计算机科学与博弈论 · 计算机科学 2021-06-24 Daizhan Cheng , Zhengping Ji

The ball-constrained weighted maximin dispersion problem $(\rm P_{ball})$ is to find a point in an $n$-dimensional Euclidean ball such that the minimum of the weighted Euclidean distance from given $m$ points is maximized. We propose a new…

最优化与控制 · 数学 2016-04-11 Shu Wang , Yong Xia

We prove a strong inapproximability result for the Balanced Minimum Evolution Problem. Our proof also implies that the problem remains NP-hard even when restricted to metric instances. Furthermore, we give a MST-based 2-approximation…

数据结构与算法 · 计算机科学 2012-01-31 Samuel Fiorini , Gwenaël Joret

In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…

最优化与控制 · 数学 2023-08-25 Zeinab Alizadeh , Afrooz Jalilzadeh , Farzad Yousefian

We study the problem of computing the minimum vertex cover on k-uniform k-partite hypergraphs when the k-partition is given. On bipartite graphs (k = 2), the minimum vertex cover can be computed in polynomial time. For general k, the…

计算复杂性 · 计算机科学 2011-05-24 Sushant Sachdeva , Rishi Saket