English

Stackelberg Pricing is Hard to Approximate within $2-\epsilon$

Computer Science and Game Theory 2009-10-05 v1 Computational Complexity Data Structures and Algorithms

Abstract

Stackelberg Pricing Games is a two-level combinatorial pricing problem studied in the Economics, Operation Research, and Computer Science communities. In this paper, we consider the decade-old shortest path version of this problem which is the first and most studied problem in this family. The game is played on a graph (representing a network) consisting of {\em fixed cost} edges and {\em pricable} or {\em variable cost} edges. The fixed cost edges already have some fixed price (representing the competitor's prices). Our task is to choose prices for the variable cost edges. After that, a client will buy the cheapest path from a node ss to a node tt, using any combination of fixed cost and variable cost edges. The goal is to maximize the revenue on variable cost edges. In this paper, we show that the problem is hard to approximate within 2ϵ2-\epsilon, improving the previous \APX-hardness result by Joret [to appear in {\em Networks}]. Our technique combines the existing ideas with a new insight into the price structure and its relation to the hardness of the instances.

Keywords

Cite

@article{arxiv.0910.0443,
  title  = {Stackelberg Pricing is Hard to Approximate within $2-\epsilon$},
  author = {Parinya Chalermsook and Bundit Laekhanukit and Danupon Nanongkai},
  journal= {arXiv preprint arXiv:0910.0443},
  year   = {2009}
}
R2 v1 2026-06-21T13:53:32.048Z