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We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

人工智能 · 计算机科学 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Prior work has developed a range of automated measures ("detectors") of student self-regulation and engagement from student log data. These measures have been successfully used to make discoveries about student learning. Here, we extend…

计算机与社会 · 计算机科学 2025-05-20 Ashish Gurung , Jionghao Lin , Zhongtian Huang , Conrad Borchers , Ryan S. Baker , Vincent Aleven , Kenneth R. Koedinger

Mobile Learning (M-Learning) is an emerging discipline in the area of education and educational technology. So researchers are trying to optimize and expanding its application in the field of education. The aim of this paper is to…

计算机与社会 · 计算机科学 2013-04-18 Hossein Movafegh Ghadirli , Maryam Rastgarpour

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…

Molecular docking is a crucial aspect of drug discovery, as it predicts the binding interactions between small-molecule ligands and protein pockets. However, current multi-task learning models for docking often show inferior performance in…

人工智能 · 计算机科学 2025-08-11 Youzhi Zhang , Yufei Li , Gaofeng Meng , Hongbin Liu , Jiebo Luo

In standard passive imitation learning, the goal is to learn a target policy by passively observing full execution trajectories of it. Unfortunately, generating such trajectories can require substantial expert effort and be impractical in…

机器学习 · 计算机科学 2012-10-19 Kshitij Judah , Alan Fern , Thomas G. Dietterich

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

人工智能 · 计算机科学 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

Cyber literacy merits serious research attention because it addresses a confluence of specialization and generalization; cybersecurity is often conceived of as approachable only by a technological intelligentsia, yet its interdependent…

计算机与社会 · 计算机科学 2015-05-22 Saboor Zahir , John Pak , Jatinder Singh , Jeffrey Pawlick , Quanyan Zhu

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

人机交互 · 计算机科学 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Cyber defence exercises are intensive, hands-on learning events for teams of professionals who gain or develop their skills to successfully prevent and respond to cyber attacks. The exercises mimic the real-life, routine operation of an…

密码学与安全 · 计算机科学 2017-12-29 Jan Vykopal , Radek Ošlejšek , Karolína Burská , Kristína Zákopčanová

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the…

机器学习 · 计算机科学 2020-07-10 Yu Bai , Chi Jin

Student performance prediction is one of the most important subjects in educational data mining. As a modern technology, machine learning offers powerful capabilities in feature extraction and data modeling, providing essential support for…

机器学习 · 计算机科学 2025-02-06 Yawen Chen , Jiande Sun , Jinhui Wang , Liang Zhao , Xinmin Song , Linbo Zhai

Multi-agent AI systems, which simulate diverse instructional roles such as teachers and peers, offer new possibilities for personalized and interactive learning. Yet, student-AI interaction patterns and their pedagogical implications remain…

人机交互 · 计算机科学 2026-03-24 Zhanxin Hao , Jie Cao , Ruimiao Li , Jifan Yu , Zhiyuan Liu , Yu Zhang

Our work aims at studying tools offered to learners and tutors involved in face-to-face or blended project-based learning activities. To understand better the needs and expectations of each actor, we are especially interested in the…

计算机与社会 · 计算机科学 2009-11-03 Christine Michel , Elise Garrot-Lavoué

Noncompliance with medication regimens poses an immense challenge in the management of chronic diseases, often resulting in exacerbated health complications and recurrent hospital admissions. Addressing this gap, our team designed an…

人机交互 · 计算机科学 2025-07-08 Don Roosan , Tiffany Khao , Huong Phan , Yan Li

Natural and idiomatic expressions are essential for fluent, everyday communication, yet many second-language learners struggle to acquire and spontaneously use casual slang despite strong formal proficiency. To address this gap, we designed…

人机交互 · 计算机科学 2026-04-13 Amir Tahmasbi , Milad Esrafilian , Judson Wright , Sooyeon Jeong , Aniket Bera

Esports has rapidly emerged as a global phenomenon with an ever-expanding audience via platforms, like YouTube. Due to the inherent complexity nature of the game, it is challenging for newcomers to comprehend what the event entails. The…

计算与语言 · 计算机科学 2024-06-14 Thye Shan Ng , Feiqi Cao , Soyeon Caren Han

Task-Oriented Dialogue (TOD) systems are drawing more and more attention in recent studies. Current methods focus on constructing pre-trained models or fine-tuning strategies while the evaluation of TOD is limited by a policy mismatch…

计算与语言 · 计算机科学 2022-10-27 Qinyuan Cheng , Linyang Li , Guofeng Quan , Feng Gao , Xiaofeng Mou , Xipeng Qiu