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Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

计算机与社会 · 计算机科学 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

The objectives of this ongoing research are to build Real-Time AI-Powered Educational Dashboard (RAED) as a decision support tool for instructors, and to measure its impact on them while making decisions. Current developments in AI can be…

计算机与社会 · 计算机科学 2021-08-02 Ajay Kulkarni

This paper describe an hybrid agent trained to play in Fantasy Football AI which participated in the Bot Bowl III competition. The agent, MimicBot, is implemented using a specifically designed deep policy network and trained using a…

人工智能 · 计算机科学 2021-08-24 Nicola Pezzotti

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

计算机科学与博弈论 · 计算机科学 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

Recent techniques for analyzing sports precisely has stimulated various approaches to improve player performance and fan engagement. However, existing approaches are only able to evaluate offline performance since testing in real-time…

机器学习 · 计算机科学 2022-11-23 Li-Chun Huang , Nai-Zen Hseuh , Yen-Che Chien , Wei-Yao Wang , Kuang-Da Wang , Wen-Chih Peng

Recently, multiple applications of machine learning have been introduced. They include various possibilities arising when image analysis methods are applied to, broadly understood, video streams. In this context, a novel tool, developed for…

Providing personalized, detailed feedback at scale in large undergraduate STEM courses remains a persistent challenge. We present an empirically evaluated practice exam system that integrates AI generated feedback with targeted textbook…

人机交互 · 计算机科学 2025-05-20 Mak Ahmad , Prerna Ravi , David Karger , Marc Facciotti

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

计算机与社会 · 计算机科学 2025-07-22 Nikolaos Sampanis

One of the key challenges in visual imitation learning is collecting large amounts of expert demonstrations for a given task. While methods for collecting human demonstrations are becoming easier with teleoperation methods and the use of…

机器人学 · 计算机科学 2021-07-20 Sarah Young , Jyothish Pari , Pieter Abbeel , Lerrel Pinto

Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…

计算机与社会 · 计算机科学 2023-09-25 Kashif Ishaq , Atif Alvi

Multiple-choice questions (MCQs) are a widely used educational tool, particularly in domains such as visualization literacy that require broad conceptual coverage and support diverse real-world applications. However, designing high-quality…

人机交互 · 计算机科学 2026-03-03 Zixin Chen , Yuhang Zeng , Sicheng Song , Yanna Lin , Xian Xu , Huamin Qu , Meng Xia

Self-evolving trainin--where models iteratively learn from their own outputs--has emerged as a key approach for complex reasoning tasks, addressing the scarcity of high-quality chain-of-thought data. However, its effectiveness in multimodal…

计算与语言 · 计算机科学 2025-06-09 Wei Liu , Junlong Li , Xiwen Zhang , Fan Zhou , Yu Cheng , Junxian He

In interactive task learning (ITL), AI agents learn new capabilities from limited human instruction provided during task execution. STAND is a new method of data-efficient rule precondition induction specifically designed for these…

机器学习 · 计算机科学 2026-02-05 Daniel Weitekamp , Glen Smith , Kenneth Koedinger , Christopher MacLellan

It has been shown that the emotional state of students has an important relationship with learning; for instance, engaged concentration is positively correlated with learning. This paper proposes the Inductive Control (IC) for educational…

人机交互 · 计算机科学 2018-04-17 Carlos Lara-Alvarez , Hugo Mitre-Hernandez , Juan Flores , Maria Fuentes

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

机器学习 · 计算机科学 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

In this paper we present a novel interactive multimodal learning system, which facilitates search and exploration in large networks of social multimedia users. It allows the analyst to identify and select users of interest, and to find…

信息检索 · 计算机科学 2019-05-08 Iva Gornishka , Stevan Rudinac , Marcel Worring

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

计算机与社会 · 计算机科学 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

其他统计学 · 统计学 2018-05-15 Robert B. Gramacy

Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…

最优化与控制 · 数学 2023-09-08 Yuanhanqing Huang , Jianghai Hu

Multitask learning is a powerful framework that enables one to simultaneously learn multiple related tasks by sharing information between them. Quantifying uncertainty in the estimated tasks is of pivotal importance for many downstream…

机器学习 · 计算机科学 2023-08-04 Pier Giuseppe Sessa , Pierre Laforgue , Nicolò Cesa-Bianchi , Andreas Krause