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Addressing the issues of dullness, low compliance, and lack of appeal in current digital mental health education and serious games for students and adolescents, this study proposes a novel, experience-centered framework for serious game…

人机交互 · 计算机科学 2026-04-20 Ting-Chen Hsu , Zheyuan Zhang , Ziyi Chen , Yuwen Liu , Yanjia Liu

There exist many algorithms for learning how to play repeated bimatrix games. Most of these algorithms are justified in terms of some sort of theoretical guarantee. On the other hand, little is known about the empirical performance of these…

计算机科学与博弈论 · 计算机科学 2014-02-03 Erik Zawadzki , Asher Lipson , Kevin Leyton-Brown

The advancement of data-driven artificial intelligence (AI), particularly machine learning, heavily depends on large-scale benchmarks. Despite remarkable progress across domains ranging from pattern recognition to intelligent…

人工智能 · 计算机科学 2026-02-03 Chao Li , Shangdong Yang , Chiheng Zhan , Zhenxing Ge , Yujing Hu , Bingkun Bao , Xingguo Chen , Yang Gao

Learning diagnosis is a critical task that monitors students' cognitive state during educational activities, with the goal of enhancing learning outcomes. With advancements in language models (LMs), many AI-driven educational studies have…

计算机与社会 · 计算机科学 2026-03-04 Fangzhou Yao , Sheng Chang , Weibo Gao , Qi Liu

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

人工智能 · 计算机科学 2025-12-18 Stefan Edelkamp

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

密码学与安全 · 计算机科学 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Non-cooperative games serve as a powerful framework for capturing the interactions among self-interested players and have broad applicability in modeling a wide range of practical scenarios, ranging from power management to drug delivery.…

最优化与控制 · 数学 2023-09-08 Yuanhanqing Huang , Jianghai Hu

This paper explores integrating microlearning strategies into university curricula, particularly in computer science education, to counteract the decline in class attendance and engagement in US universities after COVID. As students…

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

其他统计学 · 统计学 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

With the rise of online eTextbooks and Massive Open Online Courses (MOOCs), a huge amount of data has been collected related to students' learning. With the careful analysis of this data, educators can gain useful insights into the…

计算机与社会 · 计算机科学 2022-03-09 Ahmed Abd Elrahman , Taysir Hassan A Soliman , Ahmed I. Taloba , Mohammed F. Farghally

Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory…

系统与控制 · 电气工程与系统科学 2024-01-31 Sebastian Martin , Salvador Pineda , Juan Perez-Ruiz , Natalia Alguacil , Antonio Ruiz-Gonzalez

Adversarial Robustness Distillation (ARD) is a promising task to boost the robustness of small-capacity models with the guidance of the pre-trained robust teacher. The ARD can be summarized as a min-max optimization process, i.e.,…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Yuzheng Wang , Zhaoyu Chen , Dingkang Yang , Yuanhang Wang , Lizhe Qi

Existing approaches to active learning maximize the system performance by sampling unlabeled instances for annotation that yield the most efficient training. However, when active learning is integrated with an end-user application, this can…

计算与语言 · 计算机科学 2020-05-13 Ji-Ung Lee , Christian M. Meyer , Iryna Gurevych

We present Breakout, a group interaction platform for online courses that enables the creation and measurement of face-to-face peer learning groups in online settings. Breakout is designed to help students easily engage in synchronous,…

人机交互 · 计算机科学 2016-07-07 Dan Calacci , Oren Lederman , David Shrier , Alex 'Sandy' Pentland

We present IntelliProof, an interactive system for analyzing argumentative essays through LLMs. IntelliProof structures an essay as an argumentation graph, where claims are represented as nodes, supporting evidence is attached as node…

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

人工智能 · 计算机科学 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

物理教育 · 物理学 2024-09-20 Mehrasa Alizadeh

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…

人机交互 · 计算机科学 2023-01-30 Yudan Wu , Shanhe You , Zixuan Guo , Xiangyang Li , Guyue Zhou , Jiangtao Gong

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…