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In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

In digital learning systems, gaming the system refers to occasions when students attempt to succeed in an educational task by systematically taking advantage of system features rather than engaging meaningfully with the content. Often…

计算机与社会 · 计算机科学 2026-01-09 Jiayi Zhang , Conrad Borchers , Canwen Wang , Vishal Kumar , Leah Teffera , Bruce M. McLaren , Ryan S. Baker

This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…

计算机与社会 · 计算机科学 2021-01-12 Carlo H. Godoy

The increasing adoption of technology to augment or even replace traditional face-to-face learning has led to the development of a myriad of tools and platforms aimed at engaging the students and facilitating the teacher's ability to…

计算与语言 · 计算机科学 2020-11-25 Jernej Vivod

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

综合经济学 · 经济学 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

This work presents a requirement analysis for collaborative dialogues among medical experts and an inquiry dialogue game based on this analysis for incorporating explainability into multiagent system design. The game allows experts with…

多智能体系统 · 计算机科学 2025-11-04 Qurat-ul-ain Shaheen , Katarzyna Budzynska , Carles Sierra

The process of teaching has been greatly changed by the COVID-19 pandemic. It is possible that studying will not resemble anymore the process known by the previous generations of students. As the current generations learn by doing and use…

计算机与社会 · 计算机科学 2021-12-03 Iuliana Marin

Encouraging student engagement is a key aim in any educational setting, and allowing students the freedom to pursue their own methods of solving problems through independent experimentation has been shown to markedly improve this. In many…

物理教育 · 物理学 2024-02-06 Maclean Rouble , Matt Dobbs , Adam Gilbert

We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

计算机与社会 · 计算机科学 2021-08-18 Ajay Kulkarni , Olga Gkountouna

Imitation learning is a central problem in reinforcement learning where the goal is to learn a policy that mimics the expert's behavior. In practice, it is often challenging to learn the expert policy from a limited number of demonstrations…

机器学习 · 计算机科学 2025-06-26 Heyang Zhao , Xingrui Yu , David M. Bossens , Ivor W. Tsang , Quanquan Gu

Although the prevention of AI vulnerabilities is critical to preserve the safety and privacy of users and businesses, educational tools for robust AI are still underdeveloped worldwide. We present the design, implementation, and assessment…

人机交互 · 计算机科学 2023-06-16 Margarita Geleta , Jiacen Xu , Manikanta Loya , Junlin Wang , Sameer Singh , Zhou Li , Sergio Gago-Masague

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

计算机与社会 · 计算机科学 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

Student-generated multiple-choice questions (MCQs) revised by the instructor were used to design an educational game and to set part of the exam in the framework of an elementary course in Photonics. An anonymous survey among the students…

物理教育 · 物理学 2019-01-23 Enrique Abad , Pilar Suárez , Julia Gil

Contemporary coding education often presents students with the task of developing programs that have user interaction and complex dynamic systems, such as mouse based games. While pedagogically compelling, there are no contemporary…

人工智能 · 计算机科学 2021-12-15 Allen Nie , Emma Brunskill , Chris Piech

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

计算与语言 · 计算机科学 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

Rising advancements and ICT have changed the way of life of society, every single logical zone are exploiting innovation to get a genuine improvement. Specialists understand the advantages of utilizing genuine games as a dependable device…

计算机科学与博弈论 · 计算机科学 2020-05-01 Harini. M , Harini. T , Roxanna Samuel

We investigate how the students think of their experience in a junior 300 level computer science course that uses blackboard as the underlying course management system. The discussion boards in Blackboard are heavily used for programming…

计算机与社会 · 计算机科学 2012-10-04 Abdel-Hameed A. Badawy

Imitation learning has shown success in many tasks by learning from expert demonstrations. However, most existing work relies on large-scale demonstrations from technical professionals and close monitoring of the training process. These are…

人工智能 · 计算机科学 2026-02-05 Feiyu Gavin Zhu , Jean Oh , Reid Simmons

Interactive reinforcement learning has allowed speeding up the learning process in autonomous agents by including a human trainer providing extra information to the agent in real-time. Current interactive reinforcement learning research has…

人工智能 · 计算机科学 2021-09-06 Adam Bignold , Francisco Cruz , Richard Dazeley , Peter Vamplew , Cameron Foale

Theatrical improvisation (impro or improv) is a demanding form of live, collaborative performance. Improv is a humorous and playful artform built on an open-ended narrative structure which simultaneously celebrates effort and failure. It is…

人工智能 · 计算机科学 2018-09-10 Kory W. Mathewson , Piotr Mirowski