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Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

系统与控制 · 计算机科学 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

We consider the well-studied game-theoretic version of machine scheduling in which jobs correspond to self-interested users and machines correspond to resources. Here each user chooses a machine trying to minimize her own cost, and such…

计算机科学与博弈论 · 计算机科学 2019-12-18 Cong Chen , Paolo Penna , Yinfeng Xu

This work explores the relationship between the set of Wardrop equilibria~(WE) of a routing game, the total demand of that game, and the occurrence of Braess's paradox~(BP). The BP formalizes the counter-intuitive fact that for some…

计算机科学与博弈论 · 计算机科学 2023-10-09 Jasper Verbree , Ashish Cherukuri

We study network formation with the bilateral link formation rule (Jackson and Wolinsky 1996) with $n$ players and link cost $\alpha>0$. After the network is built, an adversary randomly destroys one link according to a certain probability…

计算机科学与博弈论 · 计算机科学 2013-08-09 Lasse Kliemann

In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum ("tragedy of the commons"). Is the routing of traffic a similar problem? In order to address this question, we present…

物理与社会 · 物理学 2007-05-23 Dirk Helbing , Martin Schonhof , Hans-Ulrich Stark , Janusz A. Holyst

Facing the threats of infectious diseases, we take various actions to protect ourselves, but few studies considered an evolving system with competing strategies. In view of that, we propose an evolutionary epidemic model coupled with human…

物理与社会 · 物理学 2017-09-26 Hai-Feng Zhang , Zimo Yang , Zhi-Xi Wu , Bing-Hong Wang , Tao Zhou

Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which…

计算机科学与博弈论 · 计算机科学 2018-01-08 Davide Bilò , Pascal Lenzner

Designing an optimal network topology while balancing multiple, possibly conflicting objectives like cost, performance, and resiliency to viruses is a challenging endeavor, let alone in the case of decentralized network formation. We…

计算机科学与博弈论 · 计算机科学 2017-10-03 Stojan Trajanovski , Fernando A. Kuipers , Yezekael Hayel , Eitan Altman , Piet Van Mieghem

We investigate packet routing games in which network users selfishly route themselves through a network over discrete time, aiming to reach the destination as quickly as possible. Conflicts due to limited capacities are resolved by the…

计算机科学与博弈论 · 计算机科学 2025-02-10 Daniel Schmand , Torben Schürenberg , Martin Strehler

We reconsider the well-studied Selfish Routing game with affine latency functions. The Price of Anarchy for this class of games takes maximum value 4/3; this maximum is attained already for a simple network of two parallel links, known as…

计算机科学与博弈论 · 计算机科学 2015-03-20 George Christodoulou , Kurt Mehlhorn , Evangelia Pyrga

We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…

计算机科学与博弈论 · 计算机科学 2012-04-27 Elliot Anshelevich , Onkar Bhardwaj , Martin Hoefer

We develop a game-theoretic framework for the study of competition between firms who have budgets to "seed" the initial adoption of their products by consumers located in a social network. The payoffs to the firms are the eventual number of…

计算机科学与博弈论 · 计算机科学 2012-04-24 Sanjeev Goyal , Michael Kearns

Although basketball is a dualistic sport, with all players competing on both offense and defense, almost all of the sport's conventional metrics are designed to summarize offensive play. As a result, player valuations are largely based on…

应用统计 · 统计学 2015-05-29 Alexander Franks , Andrew Miller , Luke Bornn , Kirk Goldsberry

How much is an on-ball screen worth? How much is a backdoor cut away from the ball worth? Basketball is one of a number of sports which, within the past decade, have seen an explosion in quantitative metrics and methods for evaluating…

应用统计 · 统计学 2019-02-22 Anthony Sicilia , Konstantinos Pelechrinis , Kirk Goldsberry

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

This paper studies the performance of Mobile Ad hoc Networks (MANETs) when the nodes, that form a Poisson point process, selfishly choose their Medium Access Probability (MAP). We consider goodput and delay as the performance metric that…

计算机科学与博弈论 · 计算机科学 2012-01-06 Manjesh Kumar Hanawal , Eitan Altman , Francois Baccelli

We study a heterogeneous routing game in which vehicles might belong to more than one type. The type determines the cost of traveling along an edge as a function of the flow of various types of vehicles over that edge. We relax the…

计算机科学与博弈论 · 计算机科学 2014-02-04 Farhad Farokhi , Walid Krichene , Alexandre M. Bayen , Karl H. Johansson

In recent years, analytics has started to revolutionize the game of basketball: quantitative analyses of the game inform team strategy, management of player health and fitness, and how teams draft, sign, and trade players. In this review,…

应用统计 · 统计学 2020-07-22 Zachary Terner , Alexander Franks

We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the…

计算机科学与博弈论 · 计算机科学 2020-11-20 Pieter Kleer , Guido Schäfer

We study a class of games in which a finite number of agents each controls a quantity of flow to be routed through a network, and are able to split their own flow between multiple paths through the network. Recent work on this model has…

计算机科学与博弈论 · 计算机科学 2007-11-09 P. W. Goldberg , P. Polpinit