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We present a data-driven basketball set play simulation. Given an offensive set play sketch, our method simulates potential scenarios that may occur in the game. The simulation provides coaches and players with insights on how a given set…

多媒体 · 计算机科学 2019-10-09 Hsin-Ying Hsieh , Chieh-Yu Chen , Yu-Shuen Wang , Jung-Hong Chuang

Malicious softwares or malwares for short have become a major security threat. While originating in criminal behavior, their impact are also influenced by the decisions of legitimate end users. Getting agents in the Internet, and in…

计算机科学与博弈论 · 计算机科学 2016-11-15 Marc Lelarge

Recently, strategic games inspired by Schelling's influential model of residential segregation have been studied in the TCS and AI literature. In these games, agents of k different types occupy the nodes of a network topology aiming to…

计算机科学与博弈论 · 计算机科学 2024-03-15 Lata Narayanan , Yasaman Sabbagh , Alexandros A. Voudouris

In multi-hop ad hoc networks, selfish nodes may unduly acquire high quality of service (QoS) by assigning higher priority to source packets and lower priority to transit packets. Such traffic remapping attacks (TRAs) are cheap to launch,…

网络与互联网体系结构 · 计算机科学 2018-03-09 Jerzy Konorski , Szymon Szott

In recent years, a significant research effort has been devoted to the design of distributed protocols for the control of multi-agent systems, as the scale and limited communication bandwidth characteristic of such systems render…

多智能体系统 · 计算机科学 2021-06-09 Rohit Konda , Rahul Chandan , Jason R. Marden

Path planning is a fundamental and extensively explored problem in robotic control. We present a novel economic perspective on path planning. Specifically, we investigate strategic interactions among path planning agents using a game…

多智能体系统 · 计算机科学 2019-10-31 Yi Li , Yevgeniy Vorobeychik

We refine existing general network optimization techniques, give new characterizations for the class of problems to which they can be applied, and show that they can also be used to solve various two-player games in almost linear time.…

计算机科学与博弈论 · 计算机科学 2008-01-29 Daniel Andersson

Federated learning is a distributed learning paradigm where multiple agents, each only with access to local data, jointly learn a global model. There has recently been an explosion of research aiming not only to improve the accuracy rates…

计算机科学与博弈论 · 计算机科学 2021-06-18 Kate Donahue , Jon Kleinberg

The allocation of computing tasks for networked distributed services poses a question to service providers on whether centralized allocation management be worth its cost. Existing analytical models were conceived for users accessing…

计算机科学与博弈论 · 计算机科学 2024-04-09 Vincenzo Mancuso , Paolo Castagno , Leonardo Badia , Matteo Sereno , Marco Ajmone Marsan

We consider a largely untapped potential for the improvement of traffic networks that is rooted in the inherent uncertainty of travel times. Travel times are subject to stochastic uncertainty resulting from various parameters such as…

计算机科学与博弈论 · 计算机科学 2025-10-22 Svenja M. Griesbach , Martin Hoefer , Max Klimm , Tim Koglin

We consider a network of sellers, each selling a single product, where the graph structure represents pair-wise complementarities between products. We study how the network structure affects revenue and social welfare of equilibria of the…

计算机科学与博弈论 · 计算机科学 2016-05-03 Moshe Babaioff , Liad Blumrosen , Noam Nisan

Sharing unused vehicles is one practical solution for traffic congestion. We propose an advanced vehicle-sharing service that maximizes the sharing of vehicles and improves traffic efficiency by coordinating user trips via an information…

计算机科学与博弈论 · 计算机科学 2016-04-05 Tatsuya Iwase , Takahiro Shiga

We propose a new mathematical model for the decision-making of players in football (soccer) and the efficiency of the game style. Our approach is based on $4$-networks, which is a mathematical concept that we introduce. The decision of…

综合数学 · 数学 2024-01-31 Brahim Boudine

We consider a fundamental game theoretic problem concerning selfish users contributing packets to an M/M/1 queue. In this game, each user controls its own input rate so as to optimize a desired tradeoff between throughput and delay. We…

计算机科学与博弈论 · 计算机科学 2016-11-17 Yi Gai , Hua Liu , Bhaskar Krishnamachari

Traffic dynamics is universally crucial in analyzing and designing almost any network. This article introduces a novel theoretical approach to analyzing network traffic dynamics. This theory's machinery is based on the notion of traffic…

多智能体系统 · 计算机科学 2024-04-05 Matin Macktoobian , Zhan Shu , Qing Zhao

There seems to be an upper limit to predicting the outcome of matches in (semi-)professional sports. Recent work has proposed that this is due to chance and attempts have been made to simulate the distribution of win percentages to identify…

应用统计 · 统计学 2015-08-21 Albrecht Zimmermann

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Alexander Weinert , Martin Zimmermann

When facing a heavily-favored opponent, an underdog must be willing to assume greater-than-average risk. In statistical language, one would say that an underdog must be willing to adopt a strategy whose outcome has a larger-than-average…

物理与社会 · 物理学 2011-11-04 Brian Skinner

In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

计算机科学与博弈论 · 计算机科学 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

应用统计 · 统计学 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto
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