相关论文: Difference between minimum light numbers of sigma-…
A configuration of the lit-only $\sigma$-game on a finite graph $\Gamma$ is an assignment of one of two states, on or off, to all vertices of $\Gamma.$ Given a configuration, a move of the lit-only $\sigma$-game on $\Gamma$ allows the…
A configuration of the lit-only $\sigma$-game on a graph $\Gamma$ is an assignment of one of two states, {\it on} or {\it off}, to each vertex of $\Gamma.$ Given a configuration, a move of the lit-only $\sigma$-game on $\Gamma$ allows the…
A vertex ranking of a graph is an assignment of ranks (or colors) to the vertices of the graph, in such a way that any simple path connecting two vertices of equal rank, must contain a vertex of a higher rank. In this paper we study a…
The minimum status of a graph is the minimum of statuses of all vertices of this graph. We give a sharp upper bound for the minimum status of a connected graph with fixed order and matching number (domination number, respectively), and…
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…
We answer some questions concerning the so called sigma-game of Sutner. It is played on a graph where each vertex has a lamp, the light of which is toggled by pressing any vertex with an edge directed to the lamp. For example, we show that…
Lights Out is a game which can be played on any graph $G$. Initially we have a configuration which assigns one of the two states on or off to each vertex. The aim of the game is to turn all vertices to off state for an initial configuration…
Lights out is a game that can be played on any simple graph $G$. A configuration assigns one of the two states \emph{on} or \emph{off} to each vertex. For a given configuration, the aim of the game is to turn all vertices \emph{off} by…
Game of Life is a simple and elegant model to study dynamical system over networks. The model consists of a graph where every vertex has one of two types, namely, dead or alive. A configuration is a mapping of the vertices to the types. An…
We give an elementary inductive proof of a classical result for the \emph{Lights Out problem} on graphs: from any configuration of vertices, one can reach the complementary configuration by a sequence of moves, where a move consists of…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
The paper deals with sigma-games on grid graphs (in dimension 2 and more) and conditions under which any completely symmetric configuration of lit vertices can be reached -- in particular the completely lit configuration -- when starting…
We introduce the idea of an n-simplex graph and games upon simplicial complexes. We then define moves on a labeled graph and pose the problem of whether given two labelings of a graph it is possible to change one into another via these…
We model the Lights Out game on general simple graphs in the framework of linear algebra over the field $\mathbb F_2$. Based upon a version of the Fredholm alternative, we introduce a separating invariant of the game, i.e., an initial state…
A span of a given graph $G$ is the maximum distance that two players can keep at all times while visiting all vertices (edges) of $G$ and moving according to certain rules, that produce different variants of span. We prove that the vertex…
Lights Out is a game played on a graph $G$ where every vertex has a light bulb that is either on or off, and pressing a vertex $v$ toggles the state of every vertex in the closed neighborhood of $v$. The goal is to find a subset of vertices…
We introduce the notion of a move graph, that is, a directed graph whose vertex set is a $\mathbb Z$-module $\mathbb Z_n^m$, and whose arc set is uniquely determined by the action $M\!:\!\mathbb Z_n^m\to \mathbb Z_n^m$ where $M$ is an…