English

Predominating a vertex in the connected domination game

Combinatorics 2021-12-21 v2

Abstract

The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a graph GG when both players play optimally is denoted by γcg(G)\gamma_{\rm cg}(G) (γcg(G)\gamma_{\rm cg}'(G), resp.). Connected Game Continuation Principle is established as a substitute for the classical Continuation Principle which does not hold for the connected domination game. Let GxG|x denote the graph GG together with a declaration that the vertex xx is already dominated. The first main result asserts that if GG is a graph with γcg(G)3\gamma_{\rm cg}(G) \geq 3 and xV(G)x \in V(G), then γcg(Gx)2γcg(G)3\gamma_{\rm cg}(G|x) \leq 2 \gamma_{\rm cg}(G) - 3 and the bound is sharp. The second main theorem states that if GG is a graph with n(G)2n(G) \geq 2 and xV(G)x \in V(G), then γcg(Gx)12γcg(G)\gamma_{\rm cg}(G|x) \geq \left \lceil \frac12 \gamma_{\rm cg}(G) \right \rceil and the bound is sharp. Graphs GG and their vertices xx for which γcg(Gx)=\gamma_{\rm cg}'(G|x) = \infty holds are also characterized.

Keywords

Cite

@article{arxiv.2104.03606,
  title  = {Predominating a vertex in the connected domination game},
  author = {Csilla Bujtás and Vesna Iršič and Sandi Klavžar},
  journal= {arXiv preprint arXiv:2104.03606},
  year   = {2021}
}
R2 v1 2026-06-24T00:57:15.740Z