English

Game Total Domination Critical Graphs

Combinatorics 2017-09-19 v1

Abstract

In the total domination game played on a graph GG, players Dominator and Staller alternately select vertices of GG, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller) wishes to minimize (maximize) the number of vertices selected. The game total domination number, γtg(G)\gamma_{\rm tg}(G), of GG is the number of vertices chosen when Dominator starts the game and both players play optimally. If a vertex vv of GG is declared to be already totally dominated, then we denote this graph by GvG|v. In this paper the total domination game critical graphs are introduced as the graphs GG for which γtg(Gv)<γtg(G)\gamma_{\rm tg}(G|v) < \gamma_{\rm tg}(G) holds for every vertex vv in GG. If γtg(G)=k\gamma_{\rm tg}(G) = k, then GG is called kk-γtg\gamma_{\rm tg}-critical. It is proved that the cycle CnC_n is γtg\gamma_{{\rm tg}}-critical if and only if n(mod6){0,1,3}n\pmod 6 \in \{0,1,3\} and that the path PnP_n is γtg\gamma_{{\rm tg}}-critical if and only if n(mod6){2,4}n\pmod 6\in \{2,4\}. 22-γtg\gamma_{\rm tg}-critical and 33-γtg\gamma_{\rm tg}-critical graphs are also characterized as well as 33-γtg\gamma_{\rm tg}-critical joins of graphs.

Keywords

Cite

@article{arxiv.1709.06069,
  title  = {Game Total Domination Critical Graphs},
  author = {Michael A. Henning and Sandi Klavžar and Douglas F. Rall},
  journal= {arXiv preprint arXiv:1709.06069},
  year   = {2017}
}
R2 v1 2026-06-22T21:47:15.522Z