Game Total Domination Critical Graphs
Abstract
In the total domination game played on a graph , players Dominator and Staller alternately select vertices of , as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller) wishes to minimize (maximize) the number of vertices selected. The game total domination number, , of is the number of vertices chosen when Dominator starts the game and both players play optimally. If a vertex of is declared to be already totally dominated, then we denote this graph by . In this paper the total domination game critical graphs are introduced as the graphs for which holds for every vertex in . If , then is called --critical. It is proved that the cycle is -critical if and only if and that the path is -critical if and only if . --critical and --critical graphs are also characterized as well as --critical joins of graphs.
Cite
@article{arxiv.1709.06069,
title = {Game Total Domination Critical Graphs},
author = {Michael A. Henning and Sandi Klavžar and Douglas F. Rall},
journal= {arXiv preprint arXiv:1709.06069},
year = {2017}
}