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The disruption to tourism and travel caused by the COVID-related health crisis highlighted the potential of virtual tourism to provide a universally accessible way to engage in cultural experiences. 360-degree virtual tours, showing a…

人机交互 · 计算机科学 2023-10-18 Roman Shikhri , Lev Poretski , Joel Lanir

Metaverse is an immersive shared space that remote users can access through virtual and augmented reality interfaces, enabling their avatars to interact with each other and the surrounding. Although digital objects can be manipulated,…

Augmented Reality (AR) is evolving to become the next frontier in social media, merging physical and virtual reality into a living metaverse, a Social MediARverse. With this transition, we must understand how different contexts (public,…

人机交互 · 计算机科学 2025-08-25 Linda Hirsch , Florian Müller , Mari Kruse , Andreas Butz , Robin Welsch

Urbanization and its problems require an in-depth and comprehensive understanding of urban dynamics, especially the complex and diversified lifestyles in modern cities. Digitally acquired data can accurately capture complex human activity,…

物理与社会 · 物理学 2022-09-27 Yanni Yang , Alex Pentland , Esteban Moro

With the advances in sensors and computer networks an increased number of Mixed Reality (MR) applications require large amounts of information from the real world. Such information is collected through sensors (e.g. position and orientation…

网络与互联网体系结构 · 计算机科学 2018-11-30 Felix G. Hamza-Lup , Charles Hughes , Jannick P. Rolland

In this paper, we describe various technologies that are being used in virtual garment fitting and simulation. There, we have focused about the usage of anthropometry in clothing industry and avatar generation of virtual garment fitting.…

Animating realistic avatars requires using high quality animations for every possible state the avatar can be in. This includes actions like walking or running, but also subtle movements that convey emotions and personality. Idle…

人机交互 · 计算机科学 2026-05-13 Eneko Atxa Landa , Elena Lazkano , Igor Rodriguez , Itsaso Rodríguez-Moreno , Itziar Irigoien

It is common to advise against using 3D to visualize abstract data such as networks, however Ware and Mitchell's 2008 study showed that path tracing in a network is less error prone in 3D than in 2D. It is unclear, however, if 3D retains…

人机交互 · 计算机科学 2022-07-26 Michael J. McGuffin , Ryan Servera , Marie Forest

Vehicular Ad-hoc Networks (VANET) are self-organized, distributed communication networks built up from moving vehicles where each node is characterized by variable speed, strict limits of freedom in movement patterns and a variety of…

网络与互联网体系结构 · 计算机科学 2013-04-17 Alice Castellano , Francesca Cuomo

Self-awareness is a critical factor in social human-human interaction and, hence, in social HCI interaction. Increasing self-awareness through mirrors or video recordings is common in face-to-face trainings, since it influences antecedents…

Cognition has been found to constrain several aspects of human behaviour, such as the number of friends and the number of favourite places a person keeps stable over time. This limitation has been empirically defined in the physical and…

计算机与社会 · 计算机科学 2019-04-23 Marco De Nadai , Angelo Cardoso , Antonio Lima , Bruno Lepri , Nuria Oliver

Understanding multi-vehicle interactive behaviors with temporal sequential observations is crucial for autonomous vehicles to make appropriate decisions in an uncertain traffic environment. On-demand similarity measures are significant for…

机器学习 · 计算机科学 2020-03-13 Qin Lin , Wenshuo Wang , Yihuan Zhang , John Dolan

The integration of collaborative robots (cobots) in industrial settings raises concerns about worker well-being, particularly due to reduced social interactions. Avatars - designed to facilitate worker interactions and engagement - are…

人机交互 · 计算机科学 2025-06-11 Stina Klein , Pooja Prajod , Katharina Weitz , Matteo Lavit Nicora , Dimitra Tsovaltzi , Elisabeth André

This paper presents our solution to the AVA-Kinetics Crossover Challenge of ActivityNet workshop at CVPR 2021. Our solution utilizes multiple types of relation modeling methods for spatio-temporal action detection and adopts a training…

计算机视觉与模式识别 · 计算机科学 2021-06-17 Yutong Feng , Jianwen Jiang , Ziyuan Huang , Zhiwu Qing , Xiang Wang , Shiwei Zhang , Mingqian Tang , Yue Gao

Exploring online behavior change is imperative for societal progress in the context of 21st-century challenges. We analyze 148 articles (2000-2023) focusing on behavior change in the digital space and build a map that categorizes behaviors,…

计算机与社会 · 计算机科学 2025-12-15 Arianna Pera , Gianmarco de Francisci Morales , Luca Maria Aiello

What predicts a neighborhood's resilience and adaptability to essential public health policies and shelter-in-place regulations that prevent the harmful spread of COVID-19? To answer this question, in this paper we present a novel…

Social online games like Minecraft and Roblox have become increasingly integral to children's daily lives. Our study explores how children aged 8 to 13 create and customize avatars in these virtual environments. Through semi-structured…

Emerging research suggests that the extent to which activity spaces -- the collection of an individual's routine activity locations -- overlap provides important information about the functioning of a city and its neighborhoods. To study…

应用统计 · 统计学 2019-03-20 Wenna Xi , Catherine A. Calder , Christopher R. Browning

Nowadays as the world population has become more interconnected and is relying on faster transportation methods, simplified connections and shorter commuting times, we witness a rapid increase in human mobility. In this situation unveiling…

社会与信息网络 · 计算机科学 2017-06-13 Karim Keramat Jahromi

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…