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Zen Puzzle Garden (ZPG) is a one-player puzzle game. In this paper, we prove that deciding the solvability of ZPG is NP-complete.

计算复杂性 · 计算机科学 2011-06-13 Robin Houston , Joseph White , Martyn Amos

Simple board games, like Tic-Tac-Toe and CONNECT-4, play an important role not only in the development of mathematical and logical skills, but also in the emotional and social development. In this paper, we address the problem of generating…

人工智能 · 计算机科学 2014-11-25 Umair Z. Ahmed , Krishnendu Chatterjee , Sumit Gulwani

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

计算机科学与博弈论 · 计算机科学 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…

离散数学 · 计算机科学 2012-07-27 P. Burcsi

In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…

数据结构与算法 · 计算机科学 2011-04-20 Alexandra Kolla , Konstantin Makarychev , Yury Makarychev

For all positive non-square integer multiplier k, there is an infinity of multiples of triangular numbers which are also triangular numbers. With a simple change of variables, these triangular numbers can be found using solutions of Pell…

数论 · 数学 2021-04-22 Vladimir Pletser

Answering a question of Haugland, we show that the pooling problem with one pool and a bounded number of inputs can be solved in polynomial time by solving a polynomial number of linear programs of polynomial size. We also give an overview…

最优化与控制 · 数学 2017-02-09 Natashia Boland , Thomas Kalinowski , Fabian Rigterink

What is the average number of tosses needed before a particular sequence of heads and tails turns up? We solve the problem didactically, starting with doubles, finding that a tail, followed by a head, turns up on the average after only four…

概率论 · 数学 2019-10-08 Porter W. Johnson , David Atkinson

The solution set of a system of polynomial equations typically contains ill-behaved, singular points. Resolution is a fundamental process in geometry in which we replace singular points with smooth points, while keeping the rest of the…

机器学习 · 计算机科学 2023-08-24 Gergely Bérczi , Honglu Fan , Mingcong Zeng

A new surveillance-evasion differential game is posed and solved in which an agile pursuer (the prying pedestrian) seeks to remain within a given surveillance range of a less agile evader that aims to escape. In contrast to previous…

系统与控制 · 电气工程与系统科学 2025-05-13 Philipp Braun , Timothy L. Molloy , Iman Shames

We prove PSPACE-completeness of two classic types of Chess problems when generalized to n-by-n boards. A "retrograde" problem asks whether it is possible for a position to be reached from a natural starting position, i.e., whether the…

计算复杂性 · 计算机科学 2020-10-20 Josh Brunner , Erik D. Demaine , Dylan Hendrickson , Julian Wellman

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

组合数学 · 数学 2014-05-19 Kevin Buzzard , Michael Ciere

We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…

物理与社会 · 物理学 2025-03-18 Ismar Volic , Leah Valentiner

In this paper, we address an instance of uniquely solvable mean-field game with a common noise whose corresponding counterpart without common noise has several equilibria. We study the selection problem for this mean-field game without…

概率论 · 数学 2018-08-29 François Delarue , Rinel Foguen Tchuendom

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…

组合数学 · 数学 2025-09-29 John W. Cain , Ioannis M. Raymond , Nora C. Källersjö

We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…

组合数学 · 数学 2011-06-09 Stephanie Jones , Joshua D. Laison , Cameron McLeman , Kathryn Nyman

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

In imperfect-information games, subgame solving is significantly more challenging than in perfect-information games, but in the last few years, such techniques have been developed. They were the key ingredient to the milestone of superhuman…

计算机科学与博弈论 · 计算机科学 2021-12-06 Brian Hu Zhang , Tuomas Sandholm

We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

组合数学 · 数学 2013-02-26 Felix Günther , Irina Mustata

Game solving is the process of finding the theoretical outcome for a game, assuming that all player choices are optimal. This paper focuses on a technique that can reduce the heuristic search space significantly for 7x7 Killall-Go. In Go…

人工智能 · 计算机科学 2024-11-11 Yun-Jui Tsai , Ting Han Wei , Chi-Huang Lin , Chung-Chin Shih , Hung Guei , I-Chen Wu , Ti-Rong Wu