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Consider a configuration of pebbles distributed on the vertices of a connected graph of order $n$. A pebbling step consists of removing two pebbles from a given vertex and placing one pebble on an adjacent vertex. A distribution of pebbles…

组合数学 · 数学 2012-04-12 Melody Chan , Anant P. Godbole

Resolvable combinatorial designs including Resolvable Balanced Incomplete Block Designs, Resolvable Group Divisible Designs, Uniformly Resolvable Designs and Mutually Orthogonal Latin Squares and Rectangles are used to construct optimal…

组合数学 · 数学 2025-11-17 Alice Miller , Ivaylo Valkov , R. Julian R. Abel

We prove that the single-player game clobber is solvable in linear time when played on a line or on a cycle. For this purpose, we show that this game is equivalent to an optimization problem on a set of words defined by seven classes of…

计算机科学与博弈论 · 计算机科学 2007-05-23 Vincent D. Blondel , Julien M. Hendrickx , Raphael M. Jungers

We present a strong solution of the board game pentago, computed using exhaustive parallel retrograde analysis in 4 hours on 98304 ($3 \times 2^{15}$) threads of NERSC's Cray Edison. At $3.0 \times 10^{15}$ states, pentago is the largest…

分布式、并行与集群计算 · 计算机科学 2014-04-07 Geoffrey Irving

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

计算复杂性 · 计算机科学 2013-09-26 Michael Lampis , Valia Mitsou

In the $15$-puzzle game, $15$ labeled square tiles are reconfigured on a $4\times 4$ board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the…

机器人学 · 计算机科学 2023-12-19 Marcus Gozon , Jingjin Yu

We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open problems posed over 15 years ago [BDH+04]. Our reduction is from…

计算复杂性 · 计算机科学 2020-10-01 Sualeh Asif , Michael Coulombe , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Jayson Lynch , Mihir Singhal

We study a multi-player one-round game termed Stackelberg Network Pricing Game, in which a leader can set prices for a subset of $m$ priceable edges in a graph. The other edges have a fixed cost. Based on the leader's decision one or more…

数据结构与算法 · 计算机科学 2008-02-21 Patrick Briest , Martin Hoefer , Piotr Krysta

We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining whether the player can avoid losing before placing all the…

计算复杂性 · 计算机科学 2026-03-11 MIT Hardness Group , Josh Brunner , Erik D. Demaine , Della Hendrickson , Jeffery Li

Domineering is a two-player game played on a checkerboard in which one player places dominoes vertically, while the other places them horizontally. In this paper, we find out the minimum number of moves for a game of Domineering to end on…

组合数学 · 数学 2020-11-05 Rohan Karthikeyan , Siddharth Sinha

Many security and other real-world situations are dynamic in nature and can be modelled as strictly competitive (or zero-sum) dynamic games. In these domains, agents perform actions to affect the environment and receive observations --…

计算机科学与博弈论 · 计算机科学 2020-10-23 Karel Horák , Branislav Bošanský , Vojtěch Kovařík , Christopher Kiekintveld

We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…

组合数学 · 数学 2020-01-16 Ho-Hon Leung , Thotsaporn "Aek'' Thanatipanonda

Consider a variant of Tetris played on a board of width $w$ and infinite height, where the pieces are axis-aligned rectangles of arbitrary integer dimensions, the pieces can only be moved before letting them drop, and a row does not…

计算几何 · 计算机科学 2022-04-12 Justin Dallant , John Iacono

Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms.…

计算机科学中的逻辑 · 计算机科学 2013-07-18 Maciej Gazda , Tim A. C. Willemse

The purpose of this paper is to introduce the idea of triangular Ramsey numbers and provide values as well as upper and lower bounds for them. To do this, the combinatorial game Mines is introduced; after some necessary theorems about…

组合数学 · 数学 2016-12-06 Timothy Trujillo , Connor Mattes , Zachary Chaney , Jed Menard

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

计算复杂性 · 计算机科学 2012-04-23 Michiel de Bondt

In this paper, we consider a class of $n$-person noncooperative games, where the utility function of every player is given by a homogeneous polynomial defined by the payoff tensor of that player, which is a natural extension of the bimatrix…

最优化与控制 · 数学 2016-02-11 Zheng-Hai Huang , Liqun Qi

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

组合数学 · 数学 2017-12-18 Michael Fisher , Craig Tennenhouse

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

机器学习 · 计算机科学 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

Tic Tac Toe is amongst the most well-known games. It has already been shown that it is a biased game, giving more chances to win for the first player leaving only a draw or a loss as possibilities for the opponent, assuming both the players…

人工智能 · 计算机科学 2023-03-15 Bhavuk Kalra