English

Formulating an $n$-person noncooperative game as a tensor complementarity problem

Optimization and Control 2016-02-11 v1

Abstract

In this paper, we consider a class of nn-person noncooperative games, where the utility function of every player is given by a homogeneous polynomial defined by the payoff tensor of that player, which is a natural extension of the bimatrix game where the utility function of every player is given by a quadratic form defined by the payoff matrix of that player. We will call such a problem the multilinear game. We reformulate the multilinear game as a tensor complementarity problem, a generalization of the linear complementarity problem; and show that finding a Nash equilibrium point of the multilinear game is equivalent to finding a solution of the resulted tensor complementarity problem. Especially, we present an explicit relationship between the solutions of the multilinear game and the tensor complementarity problem, which builds a bridge between these two classes of problems. We also apply a smoothing-type algorithm to solve the resulted tensor complementarity problem and give some preliminary numerical results for solving the multilinear games.

Keywords

Cite

@article{arxiv.1602.03280,
  title  = {Formulating an $n$-person noncooperative game as a tensor complementarity problem},
  author = {Zheng-Hai Huang and Liqun Qi},
  journal= {arXiv preprint arXiv:1602.03280},
  year   = {2016}
}
R2 v1 2026-06-22T12:47:23.789Z