中文
相关论文

相关论文: Characterizing Solution Concepts in Games Using Kn…

200 篇论文

In this paper we model a game such that all strategies are non-revealing, with imperfect recall and incomplete information. We also introduce a modified sliding-block code as a linear transformation which generates common knowledge of how…

计算机科学与博弈论 · 计算机科学 2024-09-24 Ian Malloy

Secure equilibrium is a refinement of Nash equilibrium, which provides some security to the players against deviations when a player changes his strategy to another best response strategy. The concept of secure equilibrium is specifically…

计算机科学与博弈论 · 计算机科学 2014-05-08 Julie De Pril , János Flesch , Jeroen Kuipers , Gijs Schoenmakers , Koos Vrieze

This article introduces a class of $Nash$ games among $Stackelberg$ players ($NASPs$), namely, a class of simultaneous non-cooperative games where the players solve sequential Stackelberg games. Specifically, each player solves a…

计算机科学与博弈论 · 计算机科学 2025-03-04 Margarida Carvalho , Gabriele Dragotto , Felipe Feijoo , Andrea Lodi , Sriram Sankaranarayanan

A fundamental problem with the Nash equilibrium concept is the existence of certain "structurally deficient" equilibria that (i) lack fundamental robustness properties, and (ii) are difficult to analyze. The notion of a "regular" Nash…

最优化与控制 · 数学 2019-07-31 Brian Swenson , Ryan Murray , Soummya Kar

Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…

计算机科学与博弈论 · 计算机科学 2026-02-06 Mahdis Rabbani , Navid Mojahed , Shima Nazari

Sequential equilibrium is one of the most fundamental refinements of Nash equilibrium for games in extensive form. However, it is not defined for extensive-form games in which a player can choose among a continuum of actions. We define a…

理论经济学 · 经济学 2026-04-29 Michael Greinecker , Martin Meier , Konrad Podczeck

We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication…

计算机科学与博弈论 · 计算机科学 2024-06-25 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Manolis Zampetakis , Tuomas Sandholm , Paul W. Goldberg , Vincent Conitzer

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…

计算工程、金融与科学 · 计算机科学 2021-01-22 Kun Jin , Yevgeniy Vorobeychik , Mingyan Liu

For any two-by-two game $\G$, we define a new two-player game $\G^Q$. The definition is motivated by a vision of players in game $\G$ communicating via quantum technology according to a certain standard protocol originally introduced by…

最优化与控制 · 数学 2011-10-07 Steven E. Landsburg

We develop an equilibrium framework that relaxes the standard assumption that people have a correctly-specified view of their environment. Each player is characterized by a (possibly misspecified) subjective model, which describes the set…

经济学 · 定量金融 2019-11-22 Ignacio Esponda , Demian Pouzo

As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multiplayer games to reason about system-level…

计算机科学与博弈论 · 计算机科学 2026-04-28 Senthil Rajasekaran , Jean-François Raskin , Moshe Y. Vardi

The computation of a solution concept of a cooperative game usually employs values of all coalitions. However, in some applications, the values of some of the coalitions might be unknown due to high costs associated with their determination…

计算机科学与博弈论 · 计算机科学 2023-03-31 Martin Cerny , Michel Grabisch

Quantum games with incomplete information can be studied within a Bayesian framework. We analyze games quantized within the EWL framework [Eisert, Wilkens, and Lewenstein, Phys Rev. Lett. 83, 3077 (1999)]. We solve for the Nash equilibria…

量子物理 · 物理学 2017-03-10 Neal Solmeyer , Radhakrishnan Balu

We study single-player extensive-form games with imperfect recall, such as the Sleeping Beauty problem or the Absentminded Driver game. For such games, two natural equilibrium concepts have been proposed as alternative solution concepts to…

计算机科学与博弈论 · 计算机科学 2023-05-30 Emanuel Tewolde , Caspar Oesterheld , Vincent Conitzer , Paul W. Goldberg

In security games, the solution concept commonly used is that of a Stackelberg equilibrium where the defender gets to commit to a mixed strategy. The motivation for this is that the attacker can repeatedly observe the defender's actions and…

计算机科学与博弈论 · 计算机科学 2016-10-17 Vincent Conitzer

In this paper we present a novel generic mapping between Graphical Games and Markov Random Fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Thus, the problem of deciding whether a…

计算机科学与博弈论 · 计算机科学 2007-05-23 Constantinos Daskalakis

Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are…

计算机科学与博弈论 · 计算机科学 2021-09-14 Burkhard Schipper

The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of three formalisms used for different purposes in reasoning…

人工智能 · 计算机科学 2008-04-21 Krzysztof R. Apt , Francesca Rossi , Kristen Brent Venable

Conventional game theory assumes that players are perfectly rational. In a realistic situation, however, players are rarely perfectly rational. This bounded rationality is one of the main reasons why the predictions of Nash equilibrium in…

物理与社会 · 物理学 2026-01-01 Mojtaba Madadi Asl , Mehdi Sadeghi

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

计算机科学中的逻辑 · 计算机科学 2019-11-20 Antti Kuusisto