English

Nash Equilibria in Quantum Games

Optimization and Control 2011-10-07 v1 Quantum Physics

Abstract

For any two-by-two game \G\G, we define a new two-player game \GQ\G^Q. The definition is motivated by a vision of players in game \G\G communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game \GQ\G^Q, each players' strategy set consists of the set of all probability distributions on the 3-sphere S3S^3. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in \GQ\G^Q for a Zariski-dense set of games \G\G that we call {\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.

Keywords

Cite

@article{arxiv.1110.1351,
  title  = {Nash Equilibria in Quantum Games},
  author = {Steven E. Landsburg},
  journal= {arXiv preprint arXiv:1110.1351},
  year   = {2011}
}
R2 v1 2026-06-21T19:16:17.544Z