English

On Games and Computation

Logic in Computer Science 2019-11-20 v2

Abstract

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model partial and erroneous information in the setting. We discuss the connection of the related general setting to logic and computation formalisms, with emphasis on the recently introduced Turing-complete logic based on game-theoretic semantics.

Keywords

Cite

@article{arxiv.1910.14603,
  title  = {On Games and Computation},
  author = {Antti Kuusisto},
  journal= {arXiv preprint arXiv:1910.14603},
  year   = {2019}
}

Comments

Changes to original version: restructuring and fixes, further comments on related work, expanded and clarified work on modifiers

R2 v1 2026-06-23T12:01:08.918Z