English

Imperfect-Recall Games: Equilibrium Concepts and Their Complexity

Computer Science and Game Theory 2024-06-25 v1 Artificial Intelligence Computational Complexity

Abstract

We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with imperfect recall, we analyze the computational complexities of finding equilibria in multiplayer settings across three different solution concepts: Nash, multiselves based on evidential decision theory (EDT), and multiselves based on causal decision theory (CDT). We are interested in both exact and approximate solution computation. As special cases, we consider (1) single-player games, (2) two-player zero-sum games and relationships to maximin values, and (3) games without exogenous stochasticity (chance nodes). We relate these problems to the complexity classes P, PPAD, PLS, Σ2P\Sigma_2^P , \existsR, and \exists \forallR.

Keywords

Cite

@article{arxiv.2406.15970,
  title  = {Imperfect-Recall Games: Equilibrium Concepts and Their Complexity},
  author = {Emanuel Tewolde and Brian Hu Zhang and Caspar Oesterheld and Manolis Zampetakis and Tuomas Sandholm and Paul W. Goldberg and Vincent Conitzer},
  journal= {arXiv preprint arXiv:2406.15970},
  year   = {2024}
}

Comments

Long version of the paper that got accepted to the Thirty-Third International Joint Conference on Artificial Intelligence (IJCAI 2024). 35 pages, 10 figures, 1 table

R2 v1 2026-06-28T17:16:04.872Z