Sequential Equilibrium in Computational Games
Abstract
We examine sequential equilibrium in the context of computational games, where agents are charged for computation. In such games, an agent can rationally choose to forget, so issues of imperfect recall arise. In this setting, we consider two notions of sequential equilibrium. One is an ex ante notion, where a player chooses his strategy before the game starts and is committed to it, but chooses it in such a way that it remains optimal even off the equilibrium path. The second is an interim notion, where a player can reconsider at each information set whether he is doing the "right" thing, and if not, can change his strategy. The two notions agree in games of perfect recall, but not in games of imperfect recall. Although the interim notion seems more appealing, \fullv{Halpern and Pass [2011] argue that there are some deep conceptual problems with it in standard games of imperfect recall. We show that the conceptual problems largely disappear in the computational setting. Moreover, in this setting, under natural assumptions, the two notions coincide.
Keywords
Cite
@article{arxiv.1412.6361,
title = {Sequential Equilibrium in Computational Games},
author = {Joseph Y. Halpern and Rafael Pass},
journal= {arXiv preprint arXiv:1412.6361},
year = {2014}
}
Comments
Appears in IJCAI 2013