Bounded-Memory Strategies in Partial-Information Games
Abstract
We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play -optimally, or form -Nash equilibria, we consider general partial-information multiplayer games and ask what can be achieved with (and against) finite-memory strategies up to a {given} bound on the memory. We show -hardness for approximating zero-sum values, already with respect to memoryless strategies and for 1-player reachability games. On the other hand, we provide upper bounds for solving games of any fixed number of players . We show that one can decide in polynomial space if, for a given -player game, and bound , there exists an -Nash equilibrium in which all strategies use at most memory modes. For given , finding an -Nash equilibrium with respect to -bounded strategies can be done in . Similarly for 2-player zero-sum games, finding a -bounded strategy that, against all -bounded opponent strategies, guarantees an outcome within of a given value, can be done in . Our constructions apply to parity objectives with minimal simplifications. Our results improve the status quo in several well-known special cases of games. In particular, for -player zero-sum concurrent mean-payoff games, one can approximate ordinary zero-sum values (without restricting admissible strategies) in .
Keywords
Cite
@article{arxiv.2405.09406,
title = {Bounded-Memory Strategies in Partial-Information Games},
author = {Sougata Bose and Rasmus Ibsen-Jensen and Patrick Totzke},
journal= {arXiv preprint arXiv:2405.09406},
year = {2024}
}