English

Bounded-Memory Strategies in Partial-Information Games

Computer Science and Game Theory 2024-05-16 v1

Abstract

We study the computational complexity of solving stochastic games with mean-payoff objectives. Instead of identifying special classes in which simple strategies are sufficient to play ϵ\epsilon-optimally, or form ϵ\epsilon-Nash equilibria, we consider general partial-information multiplayer games and ask what can be achieved with (and against) finite-memory strategies up to a {given} bound on the memory. We show NPNP-hardness for approximating zero-sum values, already with respect to memoryless strategies and for 1-player reachability games. On the other hand, we provide upper bounds for solving games of any fixed number of players kk. We show that one can decide in polynomial space if, for a given kk-player game, ϵ0\epsilon\ge 0 and bound bb, there exists an ϵ\epsilon-Nash equilibrium in which all strategies use at most bb memory modes. For given ϵ>0\epsilon>0, finding an ϵ\epsilon-Nash equilibrium with respect to bb-bounded strategies can be done in FN[NP]FN[NP]. Similarly for 2-player zero-sum games, finding a bb-bounded strategy that, against all bb-bounded opponent strategies, guarantees an outcome within ϵ\epsilon of a given value, can be done in FNP[NP]FNP[NP]. Our constructions apply to parity objectives with minimal simplifications. Our results improve the status quo in several well-known special cases of games. In particular, for 22-player zero-sum concurrent mean-payoff games, one can approximate ordinary zero-sum values (without restricting admissible strategies) in FNP[NP]FNP[NP].

Keywords

Cite

@article{arxiv.2405.09406,
  title  = {Bounded-Memory Strategies in Partial-Information Games},
  author = {Sougata Bose and Rasmus Ibsen-Jensen and Patrick Totzke},
  journal= {arXiv preprint arXiv:2405.09406},
  year   = {2024}
}
R2 v1 2026-06-28T16:28:18.851Z