English

Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria

Computer Science and Game Theory 2025-10-16 v2 Multiagent Systems

Abstract

Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games. We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies. Those theoretic insights are later verified on several sequential decision-making testbeds, including the Iterated Prisoner’s Dilemma\textit{Iterated Prisoner's Dilemma}, the Iterated Traveler’s Dilemma\textit{Iterated Traveler's Dilemma}, and the Pursuit\textit{Pursuit} domain. This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts. The code is available at https://github.com/Fernadoo/Const-Mem.\texttt{https://github.com/Fernadoo/Const-Mem.}

Cite

@article{arxiv.2505.07008,
  title  = {Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria},
  author = {Fengming Zhu and Fangzhen Lin},
  journal= {arXiv preprint arXiv:2505.07008},
  year   = {2025}
}

Comments

21 pages. Under review