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Follow the regularized leader FTRL is the premier algorithm for online optimization. However, despite decades of research on its convergence in constrained optimization -- and potential games in particular -- its behavior remained hitherto…

计算机科学与博弈论 · 计算机科学 2026-02-02 Ioannis Anagnostides , Ioannis Panageas , Nikolas Patris , Tuomas Sandholm

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which…

机器学习 · 统计学 2016-06-20 Shie Mannor , Vianney Perchet , Gilles Stoltz

The game of Othello is one of the world's most complex and popular games that has yet to be computationally solved. Othello has roughly ten octodecillion (10 to the 58th power) possible game records and ten octillion (10 to the 28th power)…

人工智能 · 计算机科学 2024-01-04 Hiroki Takizawa

Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…

数据结构与算法 · 计算机科学 2017-03-29 Martin Ebbesen , Paul Fischer , Carsten Witt

We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

最优化与控制 · 数学 2026-02-17 Dean Kraizberg

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…

计算机科学与博弈论 · 计算机科学 2022-02-25 Gabriel P. Andrade , Rafael Frongillo , Georgios Piliouras

Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

计算机科学与博弈论 · 计算机科学 2007-05-23 Francis Chu , Joseph Y. Halpern

Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world…

人工智能 · 计算机科学 2018-08-01 Giuseppe De Nittis , Alberto Marchesi , Nicola Gatti

The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…

组合数学 · 数学 2021-10-05 Fabrício Siqueira Benevides , Małgorzata Sulkowska

Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

计算机科学与博弈论 · 计算机科学 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…

计算机科学中的逻辑 · 计算机科学 2016-02-10 Michael Brand , David L. Dowe

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still lacking any scientific analysis. Tetris Link has a large…

人工智能 · 计算机科学 2020-04-02 Matthias Muller-Brockhausen , Mike Preuss , Aske Plaat

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

计算机科学与博弈论 · 计算机科学 2018-09-12 Alexander Weinert

Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…

计算机科学与博弈论 · 计算机科学 2025-02-06 Hongbo Sun , Chongkun Xia , Junbo Tan , Bo Yuan , Xueqian Wang , Bin Liang

We prove that a particular pushing-blocks puzzle is intractable in 3D. The puzzle, inspired by the game PushPush, consists of unit square blocks on an integer lattice. An agent may push blocks (but never pull them) in attempting to move…

计算几何 · 计算机科学 2007-05-23 Joseph O'Rourke , The Smith Problem Solving Group

Triangular peg solitaire is a well-known one-person game or puzzle. When one peg captures many pegs consecutively, this is called a sweep. We investigate whether the game can end in a dramatic fashion, with one peg sweeping all remaining…

组合数学 · 数学 2008-12-04 George I. Bell

We prove that the 2017 puzzle game ZHED is NP-complete, even with just 1 tiles. Such a puzzle is defined by a set of unit-square 1 tiles in a square grid, and a target square of the grid. A move consists of selecting an unselected 1 tile…

计算复杂性 · 计算机科学 2021-12-16 Sagnik Saha , Erik D. Demaine

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

Projection games constitute an important class of nonlocal games where, for any answer from the first player, there is a unique correct answer for the second player. This class of games captures nonlocal games arising from constraint…

量子物理 · 物理学 2026-03-17 Eric Culf

(Note. The results of this manuscript has been merged and published with another paper of the same authors: A new approach to nonrepetitve sequences.) A repetition of size $h$ ($h\geqslant1$) in a given sequence is a subsequence of…

组合数学 · 数学 2011-11-24 Jarosław Grytczuk , Jakub Kozik , Piotr Micek