The IMP game: Learnability, approximability and adversarial learning beyond $\Sigma^0_1$
Logic in Computer Science
2016-02-10 v1 Artificial Intelligence
Computational Complexity
Formal Languages and Automata Theory
Abstract
We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and approximability. Using it, we are able to derive the following theorems. (1) It is possible to learn by example all of as well as some supersets; (2) in adversarial learning (which we describe as a pursuit-evasion game), the pursuer has a winning strategy (in other words, can be learned adversarially, but not); (3) some languages in cannot be approximated by any language in . We show corresponding results also for and for arbitrary .
Keywords
Cite
@article{arxiv.1602.02743,
title = {The IMP game: Learnability, approximability and adversarial learning beyond $\Sigma^0_1$},
author = {Michael Brand and David L. Dowe},
journal= {arXiv preprint arXiv:1602.02743},
year = {2016}
}
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23 pages