English

Reinforcement learning in market games

Trading and Market Microstructure 2008-12-02 v1 Data Analysis, Statistics and Probability Physics and Society

Abstract

Financial markets investors are involved in many games -- they must interact with other agents to achieve their goals. Among them are those directly connected with their activity on markets but one cannot neglect other aspects that influence human decisions and their performance as investors. Distinguishing all subgames is usually beyond hope and resource consuming. In this paper we study how investors facing many different games, gather information and form their decision despite being unaware of the complete structure of the game. To this end we apply reinforcement learning methods to the Information Theory Model of Markets (ITMM). Following Mengel, we can try to distinguish a class Γ\Gamma of games and possible actions (strategies) amiia^{i}_{m_{i}} for ii-th agent. Any agent divides the whole class of games into analogy subclasses she/he thinks are analogous and therefore adopts the same strategy for a given subclass. The criteria for partitioning are based on profit and costs analysis. The analogy classes and strategies are updated at various stages through the process of learning. This line of research can be continued in various directions.

Keywords

Cite

@article{arxiv.0710.0114,
  title  = {Reinforcement learning in market games},
  author = {Edward W. Piotrowski and Jan Sladkowski and Anna Szczypinska},
  journal= {arXiv preprint arXiv:0710.0114},
  year   = {2008}
}

Comments

Talk given at the conference APFA6 (July 2007, Lisbone); 7 pages

R2 v1 2026-06-21T09:24:06.120Z