中文
相关论文

相关论文: Focus360: Guiding User Attention in Immersive Vide…

200 篇论文

This paper describes a system developed to help University students get more from their online lectures, tutorials, laboratory and other live sessions. We do this by logging their attention levels on their laptops during live Zoom sessions…

多媒体 · 计算机科学 2021-01-19 Hyowon Lee , Mingming Liu , Hamza Riaz , Navaneethan Rajasekaren , Michael Scriney , Alan F. Smeaton

Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile…

We introduce the task of 3D visual grounding in large-scale dynamic scenes based on natural linguistic descriptions and online captured multi-modal visual data, including 2D images and 3D LiDAR point clouds. We present a novel method,…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Zhenxiang Lin , Xidong Peng , Peishan Cong , Ge Zheng , Yujin Sun , Yuenan Hou , Xinge Zhu , Sibei Yang , Yuexin Ma

In this paper, we present the first contactless side-channel attack for identifying 360 videos being viewed in a Virtual Reality (VR) Head Mounted Display (HMD). Although the video content is displayed inside the HMD without any external…

人机交互 · 计算机科学 2024-03-11 Anh Nguyen , Xiaokuan Zhang , Zhisheng Yan

Storyline visualization has emerged as an innovative method for illustrating the development and changes in stories across various domains. Traditional approaches typically represent stories with one line per character, progressing from…

人机交互 · 计算机科学 2024-08-06 Haonan Yao , Lixiang Zhao , Boyuan Chen , Kaiwen Li , Hai-Ning Liang , Lingyun Yu

Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality, they allow an immersive experience in which the user is provided with a…

Cave Automatic Virtual Environment (CAVE) is one of the virtual reality (VR) immersive devices currently used to present virtual environments. However, the locomotion methods in the CAVE are limited by unnatural interaction methods,…

图形学 · 计算机科学 2025-11-18 Xiaohui Li , Xiaolong Liu , Zhongchen Shi , Wei Chen , Liang Xie , Meng Gai , Jun Cao , Suxia Zhang , Erwei Yin

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative…

人机交互 · 计算机科学 2024-12-13 Virmarie Maquiling , Li Zhaoping , Enkelejda Kasneci

Egocentric Referring Video Object Segmentation (Ego-RVOS) aims to segment the specific object actively involved in a human action, as described by a language query, within first-person videos. This task is critical for understanding…

计算机视觉与模式识别 · 计算机科学 2026-01-01 Haijing Liu , Zhiyuan Song , Hefeng Wu , Tao Pu , Keze Wang , Liang Lin

While videos have become increasingly prevalent in delivering information across different educational and professional contexts, individuals with ADHD often face attention challenges when watching informational videos due to the dynamic,…

人机交互 · 计算机科学 2025-11-25 Hanxiu 'Hazel' Zhu , Ruijia Chen , Yuhang Zhao

Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding--delivery--rendering chain is tailored to the interaction of the users. Understanding…

人机交互 · 计算机科学 2023-06-21 Silvia Rossi , Irene Viola , Laura Toni , Pablo Cesar

One of today's most propitious immersive technologies is virtual reality (VR). This term is colloquially associated with headsets that transport users to a bespoke, built-for-purpose immersive 3D virtual environment. It has given rise to…

人机交互 · 计算机科学 2019-10-23 Slawomir Konrad Tadeja , Pranay Seshadri , Per Ola Kristensson

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

计算工程、金融与科学 · 计算机科学 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

图形学 · 计算机科学 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma

With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems have been interrupted frequently. It is demanded to develop high-quality online education modalities. The webcasting based online classroom…

人机交互 · 计算机科学 2022-07-13 Zhuochen Xiong

As virtual reality (VR) systems become increasingly more advanced, they are likewise expected to respond intelligently and adapt to individual user states, abilities, and preferences. Recent work has explored how VR can be adapted and…

人机交互 · 计算机科学 2025-10-16 Tangyao Li , Yitong Zhu , Hai-Ning Liang , Yuyang Wang

Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…

人机交互 · 计算机科学 2023-11-14 Zekun Cao , Regis Kopper

The integration of extended reality (XR) with artificial intelligence (AI) introduces a new paradigm for user interaction, enabling AI to perceive user intent, stimulate the senses, and influence decision-making. We explored the impact of…

人机交互 · 计算机科学 2025-07-16 Ze Dong , Binyang Han , Jingjing Zhang , Ruoyu Wen , Barrett Ens , Adrian Clark , Tham Piumsomboon

This paper introduces RealityEffects, a desktop authoring interface designed for editing and augmenting 3D volumetric videos with object-centric annotations and visual effects. RealityEffects enhances volumetric capture by introducing a…

人机交互 · 计算机科学 2024-05-29 Jian Liao , Kevin Van , Zhijie Xia , Ryo Suzuki

Mindfulness has been studied and practiced in enhancing psychological well-being while reducing neuroticism and psychopathological indicators. However, practicing mindfulness with continuous attention is challenging, especially for…

人机交互 · 计算机科学 2025-10-31 Jamie Ngoc Dinh , You-Jin Kim , Myungin Lee