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Narrated 360{\deg} videos are typically provided in many touring scenarios to mimic real-world experience. However, previous work has shown that smart assistance (i.e., providing visual guidance) can significantly help users to follow the…

计算机视觉与模式识别 · 计算机科学 2017-11-27 Shih-Han Chou , Yi-Chun Chen , Kuo-Hao Zeng , Hou-Ning Hu , Jianlong Fu , Min Sun

As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…

人机交互 · 计算机科学 2024-10-30 Jazmin Collins , Crescentia Jung , Yeonju Jang , Danielle Montour , Andrea Stevenson Won , Shiri Azenkot

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Real-time face orientation recognition is a cutting-edge technology meant to track and analyze facial movements in virtual environments such as online interviews, remote meetings, and virtual classrooms. As the demand for virtual…

Video Referring Expression Comprehension (REC) aims to localize a target object in videos based on the queried natural language. Recent improvements in video REC have been made using Transformer-based methods with learnable queries.…

计算机视觉与模式识别 · 计算机科学 2023-10-26 Ji Jiang , Meng Cao , Tengtao Song , Long Chen , Yi Wang , Yuexian Zou

Streaming 360{\deg} videos requires more bandwidth than non-360{\deg} videos. This is because current solutions assume that users perceive the quality of 360{\deg} videos in the same way they perceive the quality of non-360{\deg} videos.…

多媒体 · 计算机科学 2019-11-12 Yu Guan , Chengyuan Zheng , Zongming Guo , Xinggong Zhang , Junchen Jiang

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…

计算机视觉与模式识别 · 计算机科学 2025-05-29 Wataru Ikeda , Masashi Hatano , Ryosei Hara , Mariko Isogawa

The diffusion-based generative models have achieved remarkable success in text-based image generation. However, since it contains enormous randomness in generation progress, it is still challenging to apply such models for real-world visual…

计算机视觉与模式识别 · 计算机科学 2023-10-12 Chenyang Qi , Xiaodong Cun , Yong Zhang , Chenyang Lei , Xintao Wang , Ying Shan , Qifeng Chen

Volumetric video emerges as a new attractive video paradigm in recent years since it provides an immersive and interactive 3D viewing experience with six degree-of-freedom (DoF). Unlike traditional 2D or panoramic videos, volumetric videos…

多媒体 · 计算机科学 2023-08-17 Kaiyuan Hu , Haowen Yang , Yili Jin , Junhua Liu , Yongting Chen , Miao Zhang , Fangxin Wang

Video segmentation -- partitioning video frames into multiple segments or objects -- plays a critical role in a broad range of practical applications, from enhancing visual effects in movie, to understanding scenes in autonomous driving, to…

计算机视觉与模式识别 · 计算机科学 2022-11-30 Tianfei Zhou , Fatih Porikli , David Crandall , Luc Van Gool , Wenguan Wang

Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…

In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head…

计算机视觉与模式识别 · 计算机科学 2020-03-03 Xinwei Chen , Ali Taleb Zadeh Kasgari , Walid Saad

In this paper, we present EdgeRelight360, an approach for real-time video portrait relighting on mobile devices, utilizing text-conditioned generation of 360-degree high dynamic range image (HDRI) maps. Our method proposes a diffusion-based…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Min-Hui Lin , Mahesh Reddy , Guillaume Berger , Michel Sarkis , Fatih Porikli , Ning Bi

We present a method for augmenting real-world videos with newly generated dynamic content. Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex…

计算机视觉与模式识别 · 计算机科学 2025-10-21 Danah Yatim , Rafail Fridman , Omer Bar-Tal , Tali Dekel

Recent advances in Virtual Reality (VR) technology and the increased availability of VR-equipped devices enable a wide range of consumer-oriented applications. For novice developers, however, creating interactive scenes for VR applications…

人机交互 · 计算机科学 2021-07-02 Enes Yigitbas , Jonas Klauke , Sebastian Gottschalk , Gregor Engels

Ego-to-exo video generation refers to generating the corresponding exocentric video according to the egocentric video, providing valuable applications in AR/VR and embodied AI. Benefiting from advancements in diffusion model techniques,…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Hongchen Luo , Kai Zhu , Wei Zhai , Yang Cao

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

人机交互 · 计算机科学 2020-02-19 René Peinl , Tobias Wirth

We introduce Disentangled360, an innovative 3D-aware technology that integrates the advantages of direction disentangled volume rendering with single-image 360{\deg} unique view synthesis for applications in medical imaging and natural…

计算机视觉与模式识别 · 计算机科学 2025-12-12 Karthikeya KV , Narendra Bandaru

360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

多媒体 · 计算机科学 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

Locomotion in Virtual Reality (VR) is an important part of VR applications. Many scientists are enriching the community with different variations that enable locomotion in VR. Some of the most promising methods are gesture-based and do not…

人机交互 · 计算机科学 2022-06-17 Alexander Schäfer , Gerd Reis , Didier Stricker
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