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相关论文: Towards Cybersickness Severity Classification from…

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Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience…

人机交互 · 计算机科学 2022-07-15 Thiago Porcino , Derek Reilly , Esteban Clua , Daniela Trevisan

Investigating cybersickness (CS) in virtual reality (VR) often requires significant resources to create the VR environment and manage other experiment-related aspects. Additionally, slight differences in VR content across studies can lead…

人机交互 · 计算机科学 2025-04-04 Nana Tian , Elif Kurtay , Dylan Vairoli , Adriano Viegas Milani , Ronan Boulic

This paper presents a novel adaptive Virtual Reality (VR) system that aims to mitigate cybersickness in immersive environments through dynamic, real-time adjustments. The system predicts cybersickness levels in real-time using a machine…

人机交互 · 计算机科学 2025-02-06 Ananth N. Ramaseri-Chandra , Hassan Reza

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem for its wider adoption. Currently, the most common way to…

人机交互 · 计算机科学 2020-10-14 Jialin Wang , Hai-Ning Liang , Diego Monteiro , Wenge Xu , Hao Chen , Qiwen Chen

We address the black-box issue of VR sickness assessment (VRSA) by evaluating the level of physical symptoms of VR sickness. For the VR contents inducing the similar VR sickness level, the physical symptoms can vary depending on the…

计算机视觉与模式识别 · 计算机科学 2021-04-15 Hak Gu Kim , Sangmin Lee , Seongyeop Kim , Heoun-taek Lim , Yong Man Ro

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, the Virtual Reality Sickness Questionnaire (VRSQ) are two…

人机交互 · 计算机科学 2023-01-31 Panagiotis Kourtesis , Josie Linnell , Rayaan Amir , Ferran Argelaguet , Sarah E. MacPherson

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

人机交互 · 计算机科学 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in…

人机交互 · 计算机科学 2024-11-15 Armin Mostafavi , Zhiwen Qiu , Tong Bill Xu , Saleh Kalantari

As virtual reality (VR) becomes widespread, head and hand motion data captured by consumer systems has become substantially more common. However, the extent of what can be inferred from such motion remains unclear. This paper investigates…

人机交互 · 计算机科学 2026-05-06 Kaiang Wen , Mark Roman Miller

Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be…

人机交互 · 计算机科学 2018-11-06 Stefan Hell , Vasileios Argyriou

This paper proposes a new objective metric of exceptional motion in VR video contents for VR sickness assessment. In VR environment, VR sickness can be caused by several factors which are mismatched motion, field of view, motion parallax,…

计算机视觉与模式识别 · 计算机科学 2018-04-12 Hak Gu Kim , Wissam J. Baddar , Heoun-taek Lim , Hyunwook Jeong , Yong Man Ro

Cybersickness remains a significant challenge in virtual reality (VR), limiting its usability across various applications. Existing mitigation strategies focus on optimising VR hardware and/or software and enhancing self-motion perception…

人机交互 · 计算机科学 2025-03-07 Charlotte Croucher , Panagiotis Kourtesis , Georgios Papaioannou

Medical image classification plays an increasingly vital role in identifying various diseases by classifying medical images, such as X-rays, MRIs and CT scans, into different categories based on their features. In recent years, deep…

计算机视觉与模式识别 · 计算机科学 2025-12-05 Zeeshan Ahmad , Shudi Bao , Meng Chen

In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head…

计算机视觉与模式识别 · 计算机科学 2020-03-03 Xinwei Chen , Ali Taleb Zadeh Kasgari , Walid Saad

Detailed mobile sensing data from phones, watches, and fitness trackers offer an unparalleled opportunity to quantify and act upon previously unmeasurable behavioral changes in order to improve individual health and accelerate responses to…

机器学习 · 计算机科学 2022-06-06 Mike A. Merrill , Tim Althoff

The synergy between virtual reality (VR) and artificial intelligence (AI), specifically deep learning (DL)-based cybersickness detection models, has ushered in unprecedented advancements in immersive experiences by automatically detecting…

密码学与安全 · 计算机科学 2025-03-18 Ripan Kumar Kundu , Matthew Denton , Genova Mongalo , Prasad Calyam , Khaza Anuarul Hoque

Cybersickness significantly impacts the user experience in VR applications. Locomotion tunneling is a widely adopted technique for mitigating cybersickness in susceptible users. However, there is a lack of research investigating the effects…

人机交互 · 计算机科学 2026-01-14 Zhengxin Zhang , Shufang Qian , Yi Wang , Xiao Liu , Thuong Hoang , Chetan Arora , Jingjing Zhang , Henry Been Lirn Duh

Most existing real-time deep models trained with each frame independently may produce inconsistent results across the temporal axis when tested on a video sequence. A few methods take the correlations in the video sequence into…

计算机视觉与模式识别 · 计算机科学 2022-02-28 Yifan Liu , Chunhua Shen , Changqian Yu , Jingdong Wang

Every human with a functioning vestibular system is capable of feeling motion sickness, but some are more vulnerable than others. Based on the leading theories explaining this condition, vulnerability should be predicted by a person's years…

人机交互 · 计算机科学 2024-12-20 Michael Abia

Temporal realism remains a central weakness of current generative video models, as most evaluation metrics prioritize spatial appearance and offer limited sensitivity to motion. We introduce a scalable, model-agnostic framework that…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Mert Onur Cakiroglu , Idil Bilge Altun , Zhihe Lu , Mehmet Dalkilic , Hasan Kurban