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Extended Reality (XR) offers transformative potential for industrial support, training, and maintenance; yet, widespread adoption lags despite demonstrated occupational value and hardware maturity. Organizations successfully implement XR in…

人机交互 · 计算机科学 2026-05-14 Hasan Tarik Akbaba , Efe Bozkir , Anna Puhl , Süleyman Özdel , Enkelejda Kasneci

Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the…

人机交互 · 计算机科学 2023-12-04 Nuno Verdelho Trindade , Alfredo Ferreira , João Madeiras Pereira

Extended Reality (XR) technologies enable the personalized mediation of an individual's perceivable reality across modalities, thereby creating a Personalized Reality (PR). While this may lead to individually beneficial effects in the form…

人机交互 · 计算机科学 2025-04-15 Jannis Strecker , Luka Bekavac , Kenan Bektaş , Simon Mayer

The increase of the percentage of elderly population in modern societies dictates the use of emerging technologies as a means of supporting elder members of the society. Within this scope, Extended Reality (XR) technologies pose as a…

人机交互 · 计算机科学 2025-07-01 Zoe Anastasiadou , Andreas Lanitis

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners…

人机交互 · 计算机科学 2026-02-23 Daniel Killough , Tiger F. Ji , Kexin Zhang , Yaxin Hu , Yu Huang , Ruofei Du , Yuhang Zhao

Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is revolutionizing education by creating immersive, interactive learning environments. This article explores the potential of XR to…

计算机与社会 · 计算机科学 2026-03-02 Shadeeb Hossain

Extended Reality (XR) systems for physical skill training have largely emphasized simulation rather than real-time in-situ instruction. We present WeldAR, an Augmented Reality (AR) system with five learning modules that overlays real-time…

人机交互 · 计算机科学 2026-03-10 Chuhan Xu , Lia Sparingga Purnamasari , Zhenfang Chen , Daragh Byrne , Dina El-Zanfaly

Extended Reality (XR) includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). XR is an emerging technology that simulates a realistic environment for users. XR techniques have provided revolutionary user experiences in…

软件工程 · 计算机科学 2022-11-04 Jason Hogan , Aaron Salo , Dhia Elhaq Rzig , Foyzul Hassan , Bruce Maxim

Extended Reality (XR) allows in-situ previewing of designs to be manufactured through Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like incorporating the environment into the design process. However,…

人机交互 · 计算机科学 2024-03-15 Evgeny Stemasov , Simon Demharter , Max Rädler , Jan Gugenheimer , Enrico Rukzio

Advances in artificial intelligence and human-computer interaction will likely lead to extended reality (XR) becoming pervasive. While XR can provide users with interactive, engaging, and immersive experiences, non-player characters are…

人机交互 · 计算机科学 2024-06-21 Efe Bozkir , Süleyman Özdel , Ka Hei Carrie Lau , Mengdi Wang , Hong Gao , Enkelejda Kasneci

Everyday objects, like remote controls or electric toothbrushes, are crafted with hand-accessible interfaces. Expanding on this design principle, extended reality (XR) interfaces for physical tasks could facilitate interaction without…

人机交互 · 计算机科学 2024-11-11 Alejandro Aponte , Arthur Caetano , Yunhao Luo , Misha Sra

The integration of augmented reality (AR), extended reality (XR), and virtual reality (VR) technologies in agriculture has shown significant promise in enhancing various agricultural practices. Mobile robots have also been adopted as…

机器人学 · 计算机科学 2024-11-07 Caio Mucchiani , Dimitrios Chatziparaschis , Konstantinos Karydis

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

人机交互 · 计算机科学 2021-03-05 Holger Regenbrecht , Thomas Schubert

Extended reality (XR) is at the center of attraction in the research community due to the emergence of augmented, mixed, and virtual reality applications. The performance of such applications needs to be uptight to maintain the requirements…

网络与互联网体系结构 · 计算机科学 2024-05-14 Anik Mallik , Jiang Xie , Zhu Han

This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of…

人机交互 · 计算机科学 2024-11-08 Panagiotis Kourtesis

Extended Reality (XR)-aided teleoperation has shown its potential in improving operating efficiency in mission-critical, rich-information and complex scenarios. The multi-sensory XR devices introduce several new types of traffic with unique…

信号处理 · 电气工程与系统科学 2020-11-19 Fenghe Hu , Yansha Deng , Hui Zhou , Tae Hun Jung , Chan-Byoung Chae , A. Hamid Aghvami

Mixed Reality (MR) technologies such as Virtual and Augmented Reality (VR, AR) are well established in medical practice, enhancing diagnostics, treatment, and education. However, there are still some limitations and challenges that may be…

The rapid development of generative artificial intelligence (AI) and large language models (LLMs), and the availability of services that make them accessible, have led the general public to begin incorporating them into everyday life. The…

人机交互 · 计算机科学 2025-12-18 Efe Bozkir , Enkelejda Kasneci

Extended Reality (XR), including virtual, augmented, and mixed reality, provides immersive and interactive experiences across diverse applications, from VR-based education to AR-based assistance and MR-based training. However, widespread XR…

人机交互 · 计算机科学 2026-01-23 Mingyu Zhu , Jiangong Chen , Bin Li

EXtended Reality (XR) is a rapidly developing paradigm for computer entertainment, and is also increasingly used for simulation, training, data analysis, and other non-entertainment purposes, often employing head-worn XR devices like the…

人机交互 · 计算机科学 2022-09-01 Thiago Porcino , Seyed Adel Ghaeinian , Juliano Franz , Joseph Malloch , Derek Reilly