中文
相关论文

相关论文: Revisiting PlayeRank

200 篇论文

The ubiquity of professional sports and specifically the NFL have lead to an increase in popularity for Fantasy Football. Users have many tools at their disposal: statistics, predictions, rankings of experts and even recommendations of…

机器学习 · 计算机科学 2015-05-27 Roman Lutz

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

统计方法学 · 统计学 2025-07-14 Mark E. Glickman

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

The success of a football team depends on various individual skills and performances of the selected players as well as how cohesively they perform. We propose a two-stage process for selecting optimal playing eleven of a football team from…

应用统计 · 统计学 2023-04-14 Soudeep Deb , Shubhabrata Das

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating artificial intelligence (AI) systems. Building on this…

Over the last few decades, the player recruitment process in professional football has evolved into a multi-billion industry and has thus become of vital importance. To gain insights into the general level of their candidate reinforcements,…

机器学习 · 统计学 2018-09-17 Bart Aalbers , Jan Van Haaren

In this paper, we present a novel approach for optimising long-term tactical and strategic decision-making in football (soccer) by encapsulating events in a league environment across a given time frame. We model the teams' objectives for a…

人工智能 · 计算机科学 2021-02-19 Ryan Beal , Georgios Chalkiadakis , Timothy J. Norman , Sarvapali D. Ramchurn

In this paper, we present a new application-focused benchmark dataset and results from a set of baseline Natural Language Processing and Machine Learning models for prediction of match outcomes for games of football (soccer). By doing so we…

计算与语言 · 计算机科学 2020-12-09 Ryan Beal , Stuart E. Middleton , Timothy J. Norman , Sarvapali D. Ramchurn

Predicting the outcomes of future events is a challenging problem for which a variety of solution methods have been explored and attempted. We present an empirical comparison of a variety of online and offline adaptive algorithms for…

人工智能 · 计算机科学 2012-07-02 Varsha Dani , Omid Madani , David M Pennock , Sumit Sanghai , Brian Galebach

In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these…

计算机科学与博弈论 · 计算机科学 2025-02-21 Denizalp Goktas , Amy Greenwald , Sadie Zhao , Alec Koppel , Sumitra Ganesh

Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of similar aggregated individual skill levels, such as Elo score or…

社会与信息网络 · 计算机科学 2020-06-25 Sofia M Nikolakaki , Ogheneovo Dibie , Ahmad Beirami , Nicholas Peterson , Navid Aghdaie , Kazi Zaman

This paper introduces a score-driven rating system, a generalization of the classical Elo rating system that employs the score, i.e. the gradient of the log-likelihood, as the updating mechanism for player and team ratings. The proposed…

机器学习 · 计算机科学 2026-04-13 Vladimír Holý , Michal Černý

This paper is concerned with model averaging estimation for partially linear functional score models. These models predict a scalar response using both parametric effect of scalar predictors and non-parametric effect of a functional…

统计方法学 · 统计学 2021-05-04 Shishi Liu , Hao Zhang , Jingxiao Zhang

Football forecasting models traditionally rate teams on past match results, that is based on the number of goals scored. Goals, however, involve a high element of chance and thus past results often do not reflect the performances of the…

应用统计 · 统计学 2021-01-07 Edward Wheatcroft , Ewelina Sienkiewicz

Based on NFL game data we try to predict the outcome of a play in multiple different ways. An application of this is the following: by plugging in various play options one could determine the best play for a given situation in real time.…

机器学习 · 计算机科学 2016-01-05 Brendan Teich , Roman Lutz , Valentin Kassarnig

We summarise popular methods used for skill rating in competitive sports, along with their inferential paradigms and introduce new approaches based on sequential Monte Carlo and discrete hidden Markov models. We advocate for a state-space…

应用统计 · 统计学 2024-08-20 Samuel Duffield , Samuel Power , Lorenzo Rimella

In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…

统计方法学 · 统计学 2022-02-09 Leszek Szczecinski

Forecast of football outcomes in terms of Home Win, Draw and Away Win relies largely on ex ante probability elicitation of these events and ex post verification of them via computation of probability scoring rules (Brier, Ranked…

应用统计 · 统计学 2024-08-09 Jean-Louis Foulley

Though athletics statistics are abundant, it is a difficult task to quantitatively compare performances from different events of track, field, and road running in a meaningful way. There are several commonly-used methods, but each has its…

应用统计 · 统计学 2014-08-27 Brian Godsey

The purpose of this research is to create a machine learning-based smart coaching approach for football that can replace manual analysis with real-time feedback for trainers. In-depth analysis of football player data by humans is…

信号处理 · 电气工程与系统科学 2023-02-08 Rahman Sahinler , Omer Burak Goktas , Berkay Mumcu , Damla Sen , Feyza Kocaturk , Huseyin Uvet